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I need to thank some very supportive people, without whom this project never would have happened. Thanks to Elizabeth for being you; thanks to Miroslav for running such a wonderful website; thanks to my playtesters: Roman, Mike, Karen, Pete, and Arch; thanks for all the supportive emails, and suggestions, from people too numerous to name; thanks to Brian Fargo, Interplay, and Black Isle for making such great role-playing games; thanks to Michael Owen and Itsatrap, the Scorpion Hunter, for ideas and rules regarding condition modifiers to armor; mega-thanks to Ausir for compiling the most comprehensive list of missing items and errors, and to Roman for compiling another useful list; thanks to Chris Taylor of Interplay for making the publication of this game a possibility; thanks to Ausir (ag

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  • Acknowledgements and notes
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  • I need to thank some very supportive people, without whom this project never would have happened. Thanks to Elizabeth for being you; thanks to Miroslav for running such a wonderful website; thanks to my playtesters: Roman, Mike, Karen, Pete, and Arch; thanks for all the supportive emails, and suggestions, from people too numerous to name; thanks to Brian Fargo, Interplay, and Black Isle for making such great role-playing games; thanks to Michael Owen and Itsatrap, the Scorpion Hunter, for ideas and rules regarding condition modifiers to armor; mega-thanks to Ausir for compiling the most comprehensive list of missing items and errors, and to Roman for compiling another useful list; thanks to Chris Taylor of Interplay for making the publication of this game a possibility; thanks to Ausir (ag
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abstract
  • I need to thank some very supportive people, without whom this project never would have happened. Thanks to Elizabeth for being you; thanks to Miroslav for running such a wonderful website; thanks to my playtesters: Roman, Mike, Karen, Pete, and Arch; thanks for all the supportive emails, and suggestions, from people too numerous to name; thanks to Brian Fargo, Interplay, and Black Isle for making such great role-playing games; thanks to Michael Owen and Itsatrap, the Scorpion Hunter, for ideas and rules regarding condition modifiers to armor; mega-thanks to Ausir for compiling the most comprehensive list of missing items and errors, and to Roman for compiling another useful list; thanks to Chris Taylor of Interplay for making the publication of this game a possibility; thanks to Ausir (again!) for pointing our more errors and inconsistencies; thanks to Zillameth for setting me straight on the conditions of towns in the Fallout universe; thanks to the entire Fallout PnP Yahoogroup for the inspirational discussions, especially about weapons and weapons modifications – without you, this ignorant progressive still wouldn’t know the difference between a chamber and a magazine. Thanks also to No Mutants Allowed and Freelancer, who provided me with pictures of weapons so I didn’t have to make hundreds of screenshots. I’d also like to note that Fallout Unlimited would never have come to fruition without the help of Chris Avellone and the Fallout Bible, Ausir for his amazing research and editing, especially the errata from the last version, and the entire discussion group for providing insight and feedback. You all rock. Big time. Oh, and none of this would have been possible without the musical support of Guns ‘N Roses, the Blue Oyster Cult, and The Refreshments, just to name a few. Some names and images in this book are copyright Interplay Productions, Inc., and are used with permission. Some images are copyright Paragon Software, and are used with permission. This is officially version 3.0 (“Unlimited”) of the Fallout: PNP RPG rules. I’ve kept all the rules from the game’s SPECIAL system intact, except for gun damage, which I modified – without any change to the resulting numbers – for ease of play on a tabletop. Heavy weapons, artillery pieces, and vehicles I had to completely make up on my own; for my sources, please see the bibliography at the end. I made some tweaks here and there to make the rules a little more “realistic,” like allowing both barrels of a double-barrel shotgun to be fired at once. I included some other weapons for the sake of realism and variety, and some rules have been added to expand the role-playing experience. When no other option was possible, some creative license was borrowed to make things “complete.” If you feel there is a glaring error or omission, please feel free to log into the wiki and share.
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