About: Changelog/0.941   Sponge Permalink

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Please overwrite the savefile if you're using one from 0.94beta2 or after. Please also have a look at the changes and bugfixes for 0.94beta1 to 3. [Changes and additions] * Implemented the museum, farm, and shop. For more details, read the book on the ground inside each of these buildings. * Added the bleed status ailment. * When making a wall, the type of wall made is now selectable. * The log window width now scales with the window size. * The Memorization skill now increases stock gains instead of reducing spell stock cost. * The weather will now change. Added the shelter. * Implemented ether disease. * Added house rank. Furniture now comes with a material and a suffix. * The list that scroll of oracle brings up now has the date of generation. * A

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  • Changelog/0.941
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  • Please overwrite the savefile if you're using one from 0.94beta2 or after. Please also have a look at the changes and bugfixes for 0.94beta1 to 3. [Changes and additions] * Implemented the museum, farm, and shop. For more details, read the book on the ground inside each of these buildings. * Added the bleed status ailment. * When making a wall, the type of wall made is now selectable. * The log window width now scales with the window size. * The Memorization skill now increases stock gains instead of reducing spell stock cost. * The weather will now change. Added the shelter. * Implemented ether disease. * Added house rank. Furniture now comes with a material and a suffix. * The list that scroll of oracle brings up now has the date of generation. * A
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abstract
  • Please overwrite the savefile if you're using one from 0.94beta2 or after. Please also have a look at the changes and bugfixes for 0.94beta1 to 3. [Changes and additions] * Implemented the museum, farm, and shop. For more details, read the book on the ground inside each of these buildings. * Added the bleed status ailment. * When making a wall, the type of wall made is now selectable. * The log window width now scales with the window size. * The Memorization skill now increases stock gains instead of reducing spell stock cost. * The weather will now change. Added the shelter. * Implemented ether disease. * Added house rank. Furniture now comes with a material and a suffix. * The list that scroll of oracle brings up now has the date of generation. * Added some rare equipment types and equipment attributes. * Martial arts accuracy is now decreased if a shield is equipped. * Greatly reduced trap damage. * Added a few types of seeds. * Added a few types of houses. The number of items that can be stored in the house is now different for each type of house. * Scrolls, rods, spellbooks, and potions now have different effects if they are cursed or blessed. (These differences are rather simple in this version.) * Added the harvesting quest. * Other minor fixes and additions. [Bugfixes] * Fixed the 'z' key getting reset to the default when restarting the game if it were reassigned to some other thing. * Fixed using ranged weapons giving Dual Wield and Tactics skill experience. * Fixed being able to receive Lockpicking experience for opening unlocked doors. * Fixed seeds displaying as kitchen refuse seeds. * Fixed the bug where seeds would not grow properly on a lot of maps. * Fixed the coordinates of items generated on the left edge of the map. * Spellbooks now give Memorization skill experience like they should when they are successfully read. * Fixed the item weight calculation function not getting called after cooking, after handing over an item for a quest, and after harvesting. * Fixed not getting bonus Tailoring skill levels for worshipping Kumiromi. * Fixed divine punishment reducing DV instead of PV. * Fixed artifacts not getting displayed properly in the list of casino rewards. * Fixed changing materials removing the wrong equipment attributes. * Fixed the bug in item rotting. Rotten items can no longer be sold. * Capital and small letters are now properly checked for when entering the character's name during character creation. * Fixed the bug that prevented gene making. * Fixed the bug that sometimes caused a crash when an NPC quaffed a potion of mutation. * Fixed sprites on figures and cards not displaying properly sometimes. * Fixed being unable to learn a new skill from a trainer if it is currently level 0 but is buffed by a spell. * Fixed there being a debug command. It was a dangerous command that deleted all items in the town and made changes to your current inventory. * Fixed some artifacts using the wrong skill. * Fixed items never getting generated with gold as their material. * Fixed the crash that occurred rarely when an NPC moves right after the game is started. * Placed a dummy file inside the save and tmp folders so that they are no longer automatically deleted. * Fixed the crash that occurred when the disc was used. * Fixed the bug that caused speed and luck attribute potentials to increase. * Fixed pets not recovering their health when sleeping. Special thanks: とりのこえさん 名も無き冒険者さん るいすさん
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