| abstract
| - Please overwrite the savefile if you're using one from 0.94beta2 or after. Please also have a look at the changes and bugfixes for 0.94beta1 to 3. [Changes and additions]
* Implemented the museum, farm, and shop. For more details, read the book on the ground inside each of these buildings.
* Added the bleed status ailment.
* When making a wall, the type of wall made is now selectable.
* The log window width now scales with the window size.
* The Memorization skill now increases stock gains instead of reducing spell stock cost.
* The weather will now change. Added the shelter.
* Implemented ether disease.
* Added house rank. Furniture now comes with a material and a suffix.
* The list that scroll of oracle brings up now has the date of generation.
* Added some rare equipment types and equipment attributes.
* Martial arts accuracy is now decreased if a shield is equipped.
* Greatly reduced trap damage.
* Added a few types of seeds.
* Added a few types of houses. The number of items that can be stored in the house is now different for each type of house.
* Scrolls, rods, spellbooks, and potions now have different effects if they are cursed or blessed. (These differences are rather simple in this version.)
* Added the harvesting quest.
* Other minor fixes and additions. [Bugfixes]
* Fixed the 'z' key getting reset to the default when restarting the game if it were reassigned to some other thing.
* Fixed using ranged weapons giving Dual Wield and Tactics skill experience.
* Fixed being able to receive Lockpicking experience for opening unlocked doors.
* Fixed seeds displaying as kitchen refuse seeds.
* Fixed the bug where seeds would not grow properly on a lot of maps.
* Fixed the coordinates of items generated on the left edge of the map.
* Spellbooks now give Memorization skill experience like they should when they are successfully read.
* Fixed the item weight calculation function not getting called after cooking, after handing over an item for a quest, and after harvesting.
* Fixed not getting bonus Tailoring skill levels for worshipping Kumiromi.
* Fixed divine punishment reducing DV instead of PV.
* Fixed artifacts not getting displayed properly in the list of casino rewards.
* Fixed changing materials removing the wrong equipment attributes.
* Fixed the bug in item rotting. Rotten items can no longer be sold.
* Capital and small letters are now properly checked for when entering the character's name during character creation.
* Fixed the bug that prevented gene making.
* Fixed the bug that sometimes caused a crash when an NPC quaffed a potion of mutation.
* Fixed sprites on figures and cards not displaying properly sometimes.
* Fixed being unable to learn a new skill from a trainer if it is currently level 0 but is buffed by a spell.
* Fixed there being a debug command. It was a dangerous command that deleted all items in the town and made changes to your current inventory.
* Fixed some artifacts using the wrong skill.
* Fixed items never getting generated with gold as their material.
* Fixed the crash that occurred rarely when an NPC moves right after the game is started.
* Placed a dummy file inside the save and tmp folders so that they are no longer automatically deleted.
* Fixed the crash that occurred when the disc was used.
* Fixed the bug that caused speed and luck attribute potentials to increase.
* Fixed pets not recovering their health when sleeping. Special thanks: とりのこえさん 名も無き冒険者さん るいすさん
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