rdfs:comment
| - Effect updates and description changes can be seen here. The Memorial Statue is a card added during the Beta 4.5 update as a second silence card (the other being Nacarat Jester). At the start of your turn after being placed on the field it will silence all enemy monsters, removing any effects, buffs, or abilities that they may have had. Its stats are similar to that of Gaster, however instead of initialising its ability at the end of the turn, it does it at the start. When placed on the field it's recommended the user have a taunt protecting the statue until it takes effect. Although it's cheaper than the Nacarat Jester and affects up to 4 times as many cards, it's not good for quickly silencing a card like an opponent's taunt in order to land a winning or surprise blow. Because of this it
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abstract
| - Effect updates and description changes can be seen here. The Memorial Statue is a card added during the Beta 4.5 update as a second silence card (the other being Nacarat Jester). At the start of your turn after being placed on the field it will silence all enemy monsters, removing any effects, buffs, or abilities that they may have had. Its stats are similar to that of Gaster, however instead of initialising its ability at the end of the turn, it does it at the start. When placed on the field it's recommended the user have a taunt protecting the statue until it takes effect. Although it's cheaper than the Nacarat Jester and affects up to 4 times as many cards, it's not good for quickly silencing a card like an opponent's taunt in order to land a winning or surprise blow. Because of this it should not be considered as a replacement for the Nacarat Jester. When placed on the field the opponent may try to quickly kill it, which typically takes at least 2 monsters, because of this it has decently high HP and can be used as a sort of taunt. Best used in Patience decks protected by taunts and to remove the taunt from a full board of Ice after using Snow Storm. Not recommended in Perseverance decks as it removes the KR (poison) effect. Please note that when something is silenced their max HP is turned back to normal, but they will not get back any lost HP. For example if an Ice is swapped with Madjick to become a 7/1 and then is silenced, the max atk will return to 1 and the maximum HP will return to 7, however it will not heal 6HP to return to a 1/7 and instead will be a 1/1. Ironically, silencing this will remove its ability, which is an effective strategy. Useful after using Snow Storm on a full enemy board. Health: 8 Damage: 1 Cost: 4 Abilities: Can't attack. At the start of your turn silence all enemy monsters. Rarity: Blue (Rare)
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