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In America there are very few dedicated video arcades today that aren't side attractions of movie theaters or other entertainment venues. The same can be said of the European arcade scene, though with its density and relative proximity to Asia there may be more secondhand outlets to play games beyond DDR, Time Crisis and House of the Dead. In Japan, however, video arcades are abundant and have woven into the very fabric of Japanese culture. They're called “game centers” there and you can find them just about anywhere in the gaming mecca that is Tokyo, though the Akihabara area is of world renown in regards to arcade gaming. Everything from slot and pinball machines (pachinko) to the latest arcade releases, game centers have something for everyone.

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  • Shmups 101
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  • In America there are very few dedicated video arcades today that aren't side attractions of movie theaters or other entertainment venues. The same can be said of the European arcade scene, though with its density and relative proximity to Asia there may be more secondhand outlets to play games beyond DDR, Time Crisis and House of the Dead. In Japan, however, video arcades are abundant and have woven into the very fabric of Japanese culture. They're called “game centers” there and you can find them just about anywhere in the gaming mecca that is Tokyo, though the Akihabara area is of world renown in regards to arcade gaming. Everything from slot and pinball machines (pachinko) to the latest arcade releases, game centers have something for everyone.
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abstract
  • In America there are very few dedicated video arcades today that aren't side attractions of movie theaters or other entertainment venues. The same can be said of the European arcade scene, though with its density and relative proximity to Asia there may be more secondhand outlets to play games beyond DDR, Time Crisis and House of the Dead. In Japan, however, video arcades are abundant and have woven into the very fabric of Japanese culture. They're called “game centers” there and you can find them just about anywhere in the gaming mecca that is Tokyo, though the Akihabara area is of world renown in regards to arcade gaming. Everything from slot and pinball machines (pachinko) to the latest arcade releases, game centers have something for everyone. In these game centers teenagers, middle aged people and even older salarymen line the cabinets, putting down their yen for a chance to unwind after the day's happenings. There's unspoken codes of conduct that are meant to be followed, two main ones being: A.) You wait in line. Some games have huge lines for newer, popular releases. And B.) One credit only. That's it. Unless you're alone at a cabinet with no one expressing interest in taking your spot, you have to get up for the next person - no continuing. I'm sure that second point has left you bewildered, thinking “I can't clear ANY arcade game with one credit”, and that's the reason you're a limp-wristed, credit-feeding piece of shit. While you and your friends spend a few dollars on a single session getting to the second Queen encounter in Alien vs. Predator, some old guys in Japan have honed their technique to win on a single credit through repeated losses. It doesn't take an otaku to admire that kind of perseverance. Arcade games are a very different breed when compared to modern home console games. When a developer makes an arcade title they must balance the interests of both the player and the operator/arcade manager. The game has to be pretty enough to attract prospective players, yet hard enough so those players are beaten down mercilessly and squeezed of their precious quarters, providing profits for the arcade owner who bought the game. You don't play arcade games - they play you. It's this unique balance that has made arcade games so distinguished in the gaming world. It's also the reason they're still relevant today: while the challenge is naturally steep and unforgiving, these games are kingdoms of intricacies meant to be conquered. Without the efforts of W.T. Shmups, Youmu Konpaku and that Cave fanatic (SPC had the right idea but.. yeah.. nah, you're a cunt) there would be next to zero awareness of shmups on /v/. This genre isn't meant to be a niche one - it's meant to be bustling with competition and interest, and not just from those non-gamer Touhou retards on /jp/. The online communities are still going strong and there's plenty of room for new players to etch their mark on the leaderboards. It's my hope that if you've made it this far you're at least moderately interested in the topic at hand, in which case read on intrepid pilot and see if shoot 'em ups are right for you!
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