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The Paths of the Dead were originally natural caverns beneath the White Mountains which connected the vale of Dunharrow to the Morthond valley. The Daen Coentis folk enlarged the tunnels and used them as a burial site called Lugh Gobha (Dn. "Gobha's Fortress"). The Paths are haunted and none have passed through alive since the days of Elendil. Legend holds that only the heir of Isildur may travel the Paths unmolested and demand service from the spirits which abide there.

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  • Paths of the Dead
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  • The Paths of the Dead were originally natural caverns beneath the White Mountains which connected the vale of Dunharrow to the Morthond valley. The Daen Coentis folk enlarged the tunnels and used them as a burial site called Lugh Gobha (Dn. "Gobha's Fortress"). The Paths are haunted and none have passed through alive since the days of Elendil. Legend holds that only the heir of Isildur may travel the Paths unmolested and demand service from the spirits which abide there.
  • The Paths of the Dead was a haunted pass through the White Mountains. The paths started at the Dark Door at the end of the long valley of Harrowdale, beyond the Firienfeld and the forest of Dimholt, wedged in between the mountains Irensaga, Starkhorn, and the Dwimorberg.
  • The 'place' Dragaerans go when they die. The paths lead, eventually, to the Halls of Judgment. If you are 'lucky'. It consists of a seemingly incoherent series of trials and tribulations all intended to either prove your worth to the Gods or condemn you to wandering around for the rest of eternity in a veritable oblivion. If you manage to make it through the paths, you must still await your fate at the hands of the Lords of Judgment. Each House has their own tradition and route to follow in the path, and a Dragaeran is expected to know by memory the correct choices or actions.
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dbkwik:dragaera/pr...iPageUsesTemplate
abstract
  • The Paths of the Dead were originally natural caverns beneath the White Mountains which connected the vale of Dunharrow to the Morthond valley. The Daen Coentis folk enlarged the tunnels and used them as a burial site called Lugh Gobha (Dn. "Gobha's Fortress"). The Paths are haunted and none have passed through alive since the days of Elendil. Legend holds that only the heir of Isildur may travel the Paths unmolested and demand service from the spirits which abide there.
  • The 'place' Dragaerans go when they die. The paths lead, eventually, to the Halls of Judgment. If you are 'lucky'. It consists of a seemingly incoherent series of trials and tribulations all intended to either prove your worth to the Gods or condemn you to wandering around for the rest of eternity in a veritable oblivion. If you manage to make it through the paths, you must still await your fate at the hands of the Lords of Judgment. Each House has their own tradition and route to follow in the path, and a Dragaeran is expected to know by memory the correct choices or actions. Currently it is believed that only 3 'people' have ever visited the Paths of the Dead alive and been able to leave in the same state: Vlad Taltos, Morrolan, and Zerika the Fourth. Aliera was allowed to leave alive, but wasn't all that alive when she entered. Although if Aliera truly conceives Devera in the future in the Paths, things may get tricky. In addition, it is possible for select individuals to leave the Paths of the Dead in an undead state. Usually this is justified by the person in question having some task to perform for the Gods. While the Paths of the Dead themselves are not actually in the same plane of existence as the Dragaeran Empire, they can nonetheless be reached by physically traveling to the far northeast of the Empire, across the Forever Plains, to Greymist Valley between Hanging Mountain and Gyffer's Peak, and following Blood River that flows through the Greymist Valley until one reaches Deathgate Falls, and then going over the Falls in some manner. At the bottom of the Falls begins the Paths of the Dead. This article is a stub. You can help the Lyorn Records by adding to it.
  • The Paths of the Dead was a haunted pass through the White Mountains. The paths started at the Dark Door at the end of the long valley of Harrowdale, beyond the Firienfeld and the forest of Dimholt, wedged in between the mountains Irensaga, Starkhorn, and the Dwimorberg.
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