About: World Cup 98 (video game)   Sponge Permalink

An Entity of Type : dbkwik:resource/rdOKojZ8N6haNNwTY5liaA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

World Cup 98 (known in Europe as FIFA World Cup 98) was the first official FIFA World Cup game developed by EA Sports after obtaining the rights from FIFA in 1997. Unlike the previous World Cup games, which were in 2D and showed a bird's-eye view, World Cup 98 was the first in the franchise to use a 3D engine, utilising DirectX for the PC version. Accurate national team kits (except for the goalkeepers who were issued a generic kit) were introduced complete with kit manufacturer logos and official merchandise. The game engine is based on that of FIFA: Road to World Cup 98, though it features some minor gameplay improvements to areas such as ingame strategy changing and player positioning. The playable teams in the friendly mode also included several nations that did not qualify for the fin

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rdf:type
rdfs:label
  • World Cup 98 (video game)
rdfs:comment
  • World Cup 98 (known in Europe as FIFA World Cup 98) was the first official FIFA World Cup game developed by EA Sports after obtaining the rights from FIFA in 1997. Unlike the previous World Cup games, which were in 2D and showed a bird's-eye view, World Cup 98 was the first in the franchise to use a 3D engine, utilising DirectX for the PC version. Accurate national team kits (except for the goalkeepers who were issued a generic kit) were introduced complete with kit manufacturer logos and official merchandise. The game engine is based on that of FIFA: Road to World Cup 98, though it features some minor gameplay improvements to areas such as ingame strategy changing and player positioning. The playable teams in the friendly mode also included several nations that did not qualify for the fin
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dbkwik:football/pr...iPageUsesTemplate
Platforms
  • PlayStation
  • Windows
  • Nintendo 64
  • Game Boy
Series
Genre
  • Football/Soccer
Title
  • World Cup 98
Modes
  • Single player, multiplayer
Developer
  • EA Canada
  • Tiertex Design Studios
Publisher
  • THQ
  • EA Sports
Year
  • 1998-03-31(xsd:date)
abstract
  • World Cup 98 (known in Europe as FIFA World Cup 98) was the first official FIFA World Cup game developed by EA Sports after obtaining the rights from FIFA in 1997. Unlike the previous World Cup games, which were in 2D and showed a bird's-eye view, World Cup 98 was the first in the franchise to use a 3D engine, utilising DirectX for the PC version. Accurate national team kits (except for the goalkeepers who were issued a generic kit) were introduced complete with kit manufacturer logos and official merchandise. The game engine is based on that of FIFA: Road to World Cup 98, though it features some minor gameplay improvements to areas such as ingame strategy changing and player positioning. The playable teams in the friendly mode also included several nations that did not qualify for the finals. World Cup 98 was released for Microsoft Windows, PlayStation, Nintendo 64 and Game Boy.
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