About: Long Blade (Morrowind)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Long Blade is a combat specialization skill in The Elder Scrolls III: Morrowind. This skill determines the effectiveness when using weapons of this type. Long Blade is governed by the Strength attribute. There are two primary types of weapons governed by this skill: one-handed (e.g. longswords) and two-handed (e.g. claymores). One-handed weapons are generally lighter and faster, and do less damage, but allow the use of a shield granting greater protection. Two-handed are generally heavier and slower, and do more damage, but prevent the use of a shield thereby sacrificing protection.

AttributesValues
rdfs:label
  • Long Blade (Morrowind)
rdfs:comment
  • Long Blade is a combat specialization skill in The Elder Scrolls III: Morrowind. This skill determines the effectiveness when using weapons of this type. Long Blade is governed by the Strength attribute. There are two primary types of weapons governed by this skill: one-handed (e.g. longswords) and two-handed (e.g. claymores). One-handed weapons are generally lighter and faster, and do less damage, but allow the use of a shield granting greater protection. Two-handed are generally heavier and slower, and do more damage, but prevent the use of a shield thereby sacrificing protection.
dcterms:subject
dbkwik:elder-scrol...iPageUsesTemplate
dbkwik:elderscroll...iPageUsesTemplate
abstract
  • Long Blade is a combat specialization skill in The Elder Scrolls III: Morrowind. This skill determines the effectiveness when using weapons of this type. Long Blade is governed by the Strength attribute. There are two primary types of weapons governed by this skill: one-handed (e.g. longswords) and two-handed (e.g. claymores). One-handed weapons are generally lighter and faster, and do less damage, but allow the use of a shield granting greater protection. Two-handed are generally heavier and slower, and do more damage, but prevent the use of a shield thereby sacrificing protection. It is similar to the skills of Blade (Oblivion), and One-Handed (Skyrim). As the skill level increase, so will the accuracy and damage of each strike. A success strike during combat will increase the skill progression a percentage. When the progression of the current skill level reaches 100%, the skill level increases by 1.
is Type of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software