About: Celestial Dwarf King - Pal(6), F(4), DD(10), DC(10)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Celestial Dwarf King is an axe-wielding juggernaut designed to combine the extremely solid defensive capabilities of the Defender, Divine Champion, and Paladin with the offensive power of Epic Divine Might and Divine Wrath. Pros Cons * Lacks the insane Str/Damage bonus of RDD/FB builds * No natural spell resistance outside of saves * Hilariously dismal skill point situation * No spellcasting (or extremely weak spellcasting, if the Wis bonus is tweaked) Whereas the Dwarf King has:

AttributesValues
rdfs:label
  • Celestial Dwarf King - Pal(6), F(4), DD(10), DC(10)
rdfs:comment
  • The Celestial Dwarf King is an axe-wielding juggernaut designed to combine the extremely solid defensive capabilities of the Defender, Divine Champion, and Paladin with the offensive power of Epic Divine Might and Divine Wrath. Pros Cons * Lacks the insane Str/Damage bonus of RDD/FB builds * No natural spell resistance outside of saves * Hilariously dismal skill point situation * No spellcasting (or extremely weak spellcasting, if the Wis bonus is tweaked) Whereas the Dwarf King has:
Alignment
  • Lawful Good
dcterms:subject
Will
  • 23(xsd:integer)
CHAfinal
  • 21(xsd:integer)
attrib
  • +1 Cha
  • +1 Str
Reflex
  • 21(xsd:integer)
Fortitude
  • 36(xsd:integer)
DEXinitial
  • 13(xsd:integer)
CONfinal
  • 14(xsd:integer)
INTfinal
  • 8(xsd:integer)
buildnature
  • Universal
DEXfinal
  • 13(xsd:integer)
WISfinal
  • 8(xsd:integer)
STRfinal
  • 22(xsd:integer)
WISinitial
  • 8(xsd:integer)
INTinitial
  • 8(xsd:integer)
spellresistance
  • 0(xsd:integer)
bonusfeat
  • Dodge
  • Power Attack
  • Divine Wrath
  • Weapon Focus
  • Smite Infidel
  • Uncanny Dodge
  • +1 AC
  • Aura of Courage, Divine Health
  • Divine Grace, Lay on Hands
  • Smite Evil
  • +1 AC, +1 Reflex vs. Traps
  • +1 AC, DR 6/-
  • +1 Reflex vs. Traps
  • DR 3/-, Improved Uncanny Dodge
  • Defensive Stance, +1 AC
  • Epic Toughness, +1 Saves
  • Remove Disease
BAB
  • 30(xsd:integer)
CHAinitial
  • 16(xsd:integer)
STRinitial
  • 16(xsd:integer)
CONinitial
  • 14(xsd:integer)
dbkwik:nwn2/proper...iPageUsesTemplate
Feat
  • Cleave
  • Divine Shield
  • Toughness
  • Divine Might
  • Great Strength
  • Epic Divine Might
  • Great Charisma
  • Great Cleave
  • Luck of Heroes
  • Blindfight
domains
  • -N/A
Deity
  • Gorm Gulthyn All stats shown are unarmored and unbuffed. A Nymph Cloak +8 is a great addition for this character, as it adds +4 to all saves and +8 damage and rounds to EDM.
Classes
Class
  • Fighter
  • Paladin
  • Divine Champion
  • Dwarven Defender
AC
  • 17(xsd:integer)
HP
  • 560(xsd:integer)
Race
abstract
  • The Celestial Dwarf King is an axe-wielding juggernaut designed to combine the extremely solid defensive capabilities of the Defender, Divine Champion, and Paladin with the offensive power of Epic Divine Might and Divine Wrath. Pros * Great AC (Natural 17, before buffing with Pally's Divine Shield and DD's Defensive Stance) * Very high saves due to Divine Grace and the +5 bonus from the DC levels * DD levels add DR 6/- * Loads of Hitpoints (500+) * Full 30 BAB/ 6 attacks * Solid offense with EDM and Divine Wrath to significantly boost damage output * No experience penalties or alignment changes * Maintains an overall fantastic balance between offense and defense * Plays extremely well from level 1 to level 30 Cons * Lacks the insane Str/Damage bonus of RDD/FB builds * No natural spell resistance outside of saves * Hilariously dismal skill point situation * No spellcasting (or extremely weak spellcasting, if the Wis bonus is tweaked) This character ends up quite similar in spirit to Lord of the Mountain Brd(4),Pal(6),RDD(10),DD(10): taking the natural abilities and buffs of both builds into consideration, the Lord of the Mountain has: * 8 extra points of AC (+2 Tumble, +4 RDD, +2 Divine Shield) * Immunity to fire/paralysis * Much better skill assortment. Whereas the Dwarf King has: * Higher HP (560 vs 504) * +3 AB (Same Base Strength, CDK has +4 BAB and +1 Weapon Spec, whereas LoTM has +1 Epic Prowess, +1 Inspire Courage for a net difference of 3) * Does not suffer any multiclassing experience penalties or alignment changes. Essentially, the better AC, buffs, and skills make the LotM a better PvP build, whereas the CDK's higher AB and lack of penalties make it a much more campaign-friendly build.
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