About: Shield (Link)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

However, projectiles must come in contact with the shield for them to be out-prioritized. So Link will take damage if the projectile hits his face, feet or back. However, sometimes a projectile will come in contact with the shield and still damage Link.

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  • Shield (Link)
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  • However, projectiles must come in contact with the shield for them to be out-prioritized. So Link will take damage if the projectile hits his face, feet or back. However, sometimes a projectile will come in contact with the shield and still damage Link.
  • While all characters have access to a bubble shield, Link and his counterparts carry their own personal shields while in battle. While standing still, incoming projectiles that hit the shield will deal no damage and simply push Link back slightly. This effect was implemented in Melee and carries over into Brawl and Wii U/3DS, with the exception of Wii U/3DS having no knockback, and an animation when something is blocked. Another change in Wii U/3DS is Link being able to use his shield while walking, but not dashing. Toon Link can also block while walking, but only at a very slow speed.
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abstract
  • While all characters have access to a bubble shield, Link and his counterparts carry their own personal shields while in battle. While standing still, incoming projectiles that hit the shield will deal no damage and simply push Link back slightly. This effect was implemented in Melee and carries over into Brawl and Wii U/3DS, with the exception of Wii U/3DS having no knockback, and an animation when something is blocked. Another change in Wii U/3DS is Link being able to use his shield while walking, but not dashing. Toon Link can also block while walking, but only at a very slow speed. Since projectiles must hit the front of the shield to be blocked, Link may still be hit in the back, head, or feet, and parts of his standing animation in Brawl may leave the shield temporarily useless. Link's standing animations were changed in Smash 4 so he will always block projectiles while standing. Crouching can help cover the gaps somewhat, but then any projectiles that would have hit the shield normally will instead hit Link in the face. Link's shield is also unusable when he is holding an item or if he's in the air. The design of each Link's shield is taken from the respective game. Link carries the Hylian Shield from Ocarina of Time in both Super Smash Bros. and Super Smash Bros. Melee while he uses the shield's Twilight Princess design in Super Smash Bros. Brawl and Super Smash Bros 4. Young Link uses the Deku Shield from Ocarina of Time (which does not burn like its original counterpart), while Toon Link holds the Hero's Shield from The Wind Waker. To consider the projectile to be purposed for the shield, it must be reflectable and not unblockable.
  • However, projectiles must come in contact with the shield for them to be out-prioritized. So Link will take damage if the projectile hits his face, feet or back. However, sometimes a projectile will come in contact with the shield and still damage Link.
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