A Strategic Quest is the main (and only) campaign in Heroes of Might and Magic: A Strategic Quest. The first playable campaign in the Heroes series, it introduces the world of Enroth and the continent of the same name. The campaign takes place during the First War of Enrothian Succession.
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rdfs:label
| - A Strategic Quest (campaign)
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rdfs:comment
| - A Strategic Quest is the main (and only) campaign in Heroes of Might and Magic: A Strategic Quest. The first playable campaign in the Heroes series, it introduces the world of Enroth and the continent of the same name. The campaign takes place during the First War of Enrothian Succession.
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Factions
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scenarios
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| - The four commanders, accompanied by their associated creatures
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sides
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worlds
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abstract
| - A Strategic Quest is the main (and only) campaign in Heroes of Might and Magic: A Strategic Quest. The first playable campaign in the Heroes series, it introduces the world of Enroth and the continent of the same name. The campaign takes place during the First War of Enrothian Succession. Before playing the campaign, the player must choose one of four faction leaders to support - Lord Morglin Ironfist of the Knights, Lord Slayer of the Barbarians, Queen Lamanda of the Sorceresses, or Lord Alamar of the Warlocks. Aside from setting the starting faction, this choice also decides the player's starting positions on each map, and determines which three faction leaders must be individually confronted in the campaign's penultimate maps. It does not have an effect on the final outcome of the campaign, which remains linear.
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