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An Entity of Type : dbkwik:resource/t21wyWIIpJUNjPYZietzww==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The stunner is a hand-held electrical device. It was utilized by Confederacy Security Marines during the induction of new recruits. It can knock out an opponent and damage sensitive electrical equipment.

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  • Stunner
  • Stunner
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  • The stunner is a hand-held electrical device. It was utilized by Confederacy Security Marines during the induction of new recruits. It can knock out an opponent and damage sensitive electrical equipment.
  • The Stunner is a level 3 special tower designed specifically against CORE forces. It launches ICBM-style missiles at global range like the Retaliator, but deals no damage and instead paralyzes all units in the blast radius for up to 50 seconds; the farther units are from the impact point, the less duration. The missiles have no effect on CORE structures and ARM forces, friend or foe, in any way. They take less time to ready than nuclear missiles and are considerably cheaper, and can be used to render a CORE defence perimeter useless before an assault, or to make the enemy waste anti-missile ammunition before launching the real nukes. The CORE counterpart to the Stunner is the Neutron.
  • A Stunner is a Nerf-branded Perpetual Play Group accessory that was released in 2016 under the N-Strike Modulus sub-series. Two Stunners come packaged with the Close Combat Upgrade Kit. They will also be available for separate purchase at a later date.
  • The Stunner is a fictional class for Stick Ranger. It is regarded as a back-row AI, as it runs to the front row and attacks the enemy then runs back to the back row. When an enemy is attacked, it has a chance to be stunned which stops it from moving and attacking for a small period of time. Its own resistance to stun comes from Anti-Stun charms. They use stun guns, as well as bashing shields to some degree.
  • Stunner is a trophy.
  • Stunner is found after catching three magical lights in Dryrock Caverns. They can stun any kind of nerbil in about 3.5 seconds.
  • File:Stunner Flash V2 35 BB.gif Write the text of your article here!
  • A huge, unwieldy club that can knock enemies unconscious.
  • A stunner is a common term in wrestling referring to the seated three-quarter facelock jawbreaker giving a stunner to Vince McMahon, Jr. maneuver, predominantly used by Stone Cold Steve Austin, but originally invented by Mikey Whipwreck, who dubbed it Whipper-Snapper. It involves an attacking wrestler applying a three-quarter facelock (reaching back and grabbing the head of an opponent, thus pulling the opponent's jaw above the wrestler's shoulder) before falling to a seated position and forcing the opponent's jaw (but predominantly the opponent's neck) to drop down on the shoulder of the attacking wrestler. It is currently illegal in 7 states because of the danger involved in using it. The free hand is sometimes used to hold the top of the head.
  • Stunner is a Soul Voice in Xenoblade Chronicles X. It is triggered when a character stuns an enemy and prevents them from moving.
  • [Source] Stunners were small, hand-held weapons used to temporarily paralyze opponents. They were capable of causing minimal, non-lethal damage to an intended target. A small thong was attached to the device, which could be wrapped around the user’s hand with the disk itself placed upon the palm. By activating the power cell, the wearer could discharge a field of energy emanating from an aperture within the center of the disk. Targets within range of the weapon fell immediately unconscious upon being struck by the energy charge. Visually, the stun effect resembled the spherical rings of energy, discharged from an E-11 blaster rifle.
  • Stunner is a mace attack that has a base 50% chance to make the target Stunned.
  • A stunner trap can be found in chests in fairly easy levels of the Wizardry I - V dungeons. If triggered, there's a very good chance that the character who set it off will be paralyzed . If the character is paralyzed, they are excluded from the division of loot from the chest.
  • The first weapon upgrade available from an outpost is the Stunner. Stunners have been used for centuries as a standard policing weapon. The weapon emits a shock that effectively impairs the abilities of the victim. In some cases stunners have been found to cause a state of unconciousness, but usually the effects are temporary. Stunners are considered relatively uneffective for anything other then riot control.
  • Stunner is a Villain of Green Arrow and a Member of Rush's Gang of Meta-Humans who kill other Meta-Humans live on The Internet.
  • A stunner was a slow-pellet projectile weapon that was favored by armies for the fact that it could be used in battle when shields were involved. The weapon threw a poison-tipped or drug-tipped dart. Effectiveness with the stunner was limited by variations in shield settings and relative motion between the projectile and its target. When House Harkonnen attacked House Atreides on Arrakis, the Sardaukar forces used kindjals and stunners so that they could kill without the risk of attracting a sandworm.
  • A stunner is a type of non-lethal weapon, a type of directed energy weapon designed to temporarily shock the nervous system of a lifeform and cause a loss of consciousness. These weapons are typically used by police to subdue detainees in many civilizations. The nomenclature "stunner" specifies a device that is locked to operate on a non-lethal energy cycle, without the capability to increase power to a "kill" setting, although many can be misused in lethal applications. For example, a phaser stun can kill a humanoid if applied to the brain at close range.
  • A stunner was typically a small hand-held weapon that could usually be expected to be non-fatal when used, although people with heart conditions could die from stunner fire. The mechanism by which stunners operated appears to have been similar to that of nerve disruptors, except that no permanent harm was done to the affected nerves. A stunner had about 1/3 the range of a plasma arc. Typical combat rules for stunners was to shoot at anything that moved, playing "stunner tag", because one could generally apologize for mistakes later.
  • A stunner is a common term in professional wrestling referring to the seated three-quarter facelock jawbreaker maneuver. It involves an attacking wrestler applying a three-quarter facelock (reaching back and grabbing the head of an opponent, thus pulling the opponent's jaw above the wrestler's shoulder) before falling to a seated position and forcing the opponent's jaw to drop down on the shoulder of the attacking wrestler. The free hand is sometimes used to hold the top of the head. The elevated stunner can also be performed as a double-team move.
  • During her sophomore year, she applied for membership in the Cape Squad, but ran into personal friction with some members and left the group. There's suspicions that those were deliberately exacerbated by Freya. During the period that she was with the Capes, she was attacked by Bedlam, but not since she left the group. She was talking with Phase when the Alpha Hit Squad made their second strike, the one where Ayla took them out. She made a wonderful witness.
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