About: Psionic Points   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Psionic points govern the nature of many psionic skills. The number of points needed for an effect is the target point number. For example, if an effect requires 8 points to enact, that is the target point number. The effect is always determined before a roll is made. The number of points achieved is determined by rolling the relevant skill, with a Terrible being worth one point, poor being worth two points, and so on. There is no limit on how high this can go, so Legendary is worth 8 points, and Legendary+2 (should it occur) on a roll would be worth 10 points.

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  • Psionic Points
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  • Psionic points govern the nature of many psionic skills. The number of points needed for an effect is the target point number. For example, if an effect requires 8 points to enact, that is the target point number. The effect is always determined before a roll is made. The number of points achieved is determined by rolling the relevant skill, with a Terrible being worth one point, poor being worth two points, and so on. There is no limit on how high this can go, so Legendary is worth 8 points, and Legendary+2 (should it occur) on a roll would be worth 10 points.
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abstract
  • Psionic points govern the nature of many psionic skills. The number of points needed for an effect is the target point number. For example, if an effect requires 8 points to enact, that is the target point number. The effect is always determined before a roll is made. The number of points achieved is determined by rolling the relevant skill, with a Terrible being worth one point, poor being worth two points, and so on. There is no limit on how high this can go, so Legendary is worth 8 points, and Legendary+2 (should it occur) on a roll would be worth 10 points. The Psi attribute is added to this number, with the same values as the skill roll. However, this is a passive bonus and is not rolled for psi. This means a fair psi attribute will always add four points (provided a psionist is uninjured), to the amount of points available. As an example: Let us examine Telekinesis. I want my character to attempt to move a pen slowly to me. First, we add up how many points are needed. In this case, a pen requires one point, and slow movement requires 1 point. This means I need a total of two points. Second, I roll my telekinesis skill. If I roll a fair, this is worth 4 points. Third, I calculate what my psi attribute is. In this case it is fair, which is worth 4 points. Fourth: I add my telekinesis roll, as well as my psi attribute, then subtract how many points were needed. 4+4-2=6. If this number is 0, or positive, it is a success if unopposed. Fifth: If the roll is opposed, the positive number remaining is a negative mod for the resistor. So a difference of 6 becomes a -6 mod for the resistor. In a different example: I attempt to use telekinesis on a Zangali to move it slowly. A Zangali is strong enough it takes six points just to move the weight, plus one point for speed. If I roll a fair for the skill, and have fair psi, then the formula is 4+4-7=1. The Zangali could roll strength at -1, requiring a fair, to resist this attempt to move it. Backlash is what occurs if the formula totals -3 or less, which means something really bad went wrong with a use of psi. Suggestions are located with the individual skills.
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