rdfs:comment
| - Hit Dice: 15d8+30 (97 hp) Initiative: +6 Speed: 30 ft. (6 squares) Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15 Base Attack/Grapple: +11/+12 Attack: Slam +12 melee (1d3+1) Full Attack: Slam +12 melee (1d3+1) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Alternate form, amorphous, resilient, scent, telepathy 100 ft., tremorsense 60 ft. Saves: Fort +11, Ref +11, Will +11 Abilities: Str 12, Dex 15, Con 15, Int 16, Wis 15, Cha 14 Feats: Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Mobility Environment: Underground Organization: Solitary
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abstract
| - Hit Dice: 15d8+30 (97 hp) Initiative: +6 Speed: 30 ft. (6 squares) Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15 Base Attack/Grapple: +11/+12 Attack: Slam +12 melee (1d3+1) Full Attack: Slam +12 melee (1d3+1) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Alternate form, amorphous, resilient, scent, telepathy 100 ft., tremorsense 60 ft. Saves: Fort +11, Ref +11, Will +11 Abilities: Str 12, Dex 15, Con 15, Int 16, Wis 15, Cha 14 Skills: Bluff +20, Climb +7, Craft (any one) +12, Diplomacy +12, Disguise +20 (+22 acting)*, Intimidate +4, Knowledge (any one) +18, Listen +12, Spot +12, Survival +8 Feats: Alertness, Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Mobility Environment: Underground Organization: Solitary Challenge Rating: Treasure: Standard Alignment: Usually chaotic neutral Advancement: 15-21 HD (Huge); 22-45 HD (Gargantuan) Level Adjustment: -
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