About: Beyond the Veil (LARP)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When complete, Beyond the Veil will be a Live Action Roleplaying Game. Centered around the politics and interactions of spiritual beings, including Angels, Demons, and Elementals, that exist in a Realm parallel to the material world. This place is separated by a "veil" which generally prevents direct interaction. These characters exists and gain strength, influence, and authority through the substance of the material realm and energy produced by material beings. These resources are collected and manipulated to create other game effects through various Powers.

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  • Beyond the Veil (LARP)
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  • When complete, Beyond the Veil will be a Live Action Roleplaying Game. Centered around the politics and interactions of spiritual beings, including Angels, Demons, and Elementals, that exist in a Realm parallel to the material world. This place is separated by a "veil" which generally prevents direct interaction. These characters exists and gain strength, influence, and authority through the substance of the material realm and energy produced by material beings. These resources are collected and manipulated to create other game effects through various Powers.
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abstract
  • When complete, Beyond the Veil will be a Live Action Roleplaying Game. Centered around the politics and interactions of spiritual beings, including Angels, Demons, and Elementals, that exist in a Realm parallel to the material world. This place is separated by a "veil" which generally prevents direct interaction. These characters exists and gain strength, influence, and authority through the substance of the material realm and energy produced by material beings. These resources are collected and manipulated to create other game effects through various Powers. This game will focus on active role play as well as conflict between player characters. By design this conflict will exist primarily in player driven trade and political action, largely lacking NPCs. The system will use a turn based conflict resolution mechanic when characters clash in a way that is direct and non-negotiable.
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