rdfs:comment
| - Hit Dice: 1d8 (4 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 16 (+1 Dex, +4 chain shirt, +1 light shield) touch 11, flat-footed 15 Base Attack/Grapple: +1/+2 Attack: Rapier +3 melee (1d6+1/18-20) or hand crossbow +2 ranged (1d4/19-20) Full Attack: Rapier +3 melee (1d6+1/18-20) or hand crossbow +2 ranged (1d4/19-20) Space/Reach: 5ft./5 ft. Special Attacks: Poison, spell-like abilities Special Qualities: Drow traits, spell resistance 12 Saves: Fort +2, Ref +1, Will -1* Abilities: Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10 Skills: Hide +0, Listen +2, Search +4, Spot +3 Treasure: Standard
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abstract
| - Hit Dice: 1d8 (4 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 16 (+1 Dex, +4 chain shirt, +1 light shield) touch 11, flat-footed 15 Base Attack/Grapple: +1/+2 Attack: Rapier +3 melee (1d6+1/18-20) or hand crossbow +2 ranged (1d4/19-20) Full Attack: Rapier +3 melee (1d6+1/18-20) or hand crossbow +2 ranged (1d4/19-20) Space/Reach: 5ft./5 ft. Special Attacks: Poison, spell-like abilities Special Qualities: Drow traits, spell resistance 12 Saves: Fort +2, Ref +1, Will -1* Abilities: Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10 Skills: Hide +0, Listen +2, Search +4, Spot +3 Feats: Weapon Focus (rapier) Environment: Underground Organization: Squad (2-4), patrol (5-8 plus 2 2nd-level sergeants and 1 leader of 3rd-6th level), or band (20-50 plus 10% noncombatants plus 1 2nd-level sergeant per 5 adults, 2d4 6th-level lieutenants, and 1d4 9th-level captains) Challenge Rating: (see text) Treasure: Standard Alignment: Usually neutral evil Advancement: By character class Level Adjustment:
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