About: Miscellaneous Item   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A miscellaneous item is an item which has no intrinsic value beyond that of its merchant sales value. All miscellaneous items are marked by the "miscellaneous" label at the top of the item window as well as have the item name text colored in grey. These items can either be dropped be certain enemies in the game or be created by the player via salvaging items such as soul shield pieces, gems, or offering weapons.

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rdfs:label
  • Miscellaneous Item
  • Miscellaneous item
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  • A miscellaneous item is an item which has no intrinsic value beyond that of its merchant sales value. All miscellaneous items are marked by the "miscellaneous" label at the top of the item window as well as have the item name text colored in grey. These items can either be dropped be certain enemies in the game or be created by the player via salvaging items such as soul shield pieces, gems, or offering weapons.
  • Miscellaneous items are items which do not fit into one of the usual type categories. For the most part, they are either quest items or simply clutter.
  • When a monster is generated, there is a chance that it will be given a miscellaneous item in order to vex and confound adventurers. This will happen if the monster's level equals or exceeds the roll of a d100. The following monster types are ineligible for miscellaneous items: * Animals * Monsters with explosion attacks * Mindless monsters * Ghosts and shades * Kops In addition, regular soldiers have a 12/13 chance of missing out on the miscellaneous item roll.
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dbkwik:nethack/pro...iPageUsesTemplate
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abstract
  • A miscellaneous item is an item which has no intrinsic value beyond that of its merchant sales value. All miscellaneous items are marked by the "miscellaneous" label at the top of the item window as well as have the item name text colored in grey. These items can either be dropped be certain enemies in the game or be created by the player via salvaging items such as soul shield pieces, gems, or offering weapons.
  • When a monster is generated, there is a chance that it will be given a miscellaneous item in order to vex and confound adventurers. This will happen if the monster's level equals or exceeds the roll of a d100. The following monster types are ineligible for miscellaneous items: * Animals * Monsters with explosion attacks * Mindless monsters * Ghosts and shades * Kops In addition, regular soldiers have a 12/13 chance of missing out on the miscellaneous item roll. Each monster will receive at most one miscellaneous item. If the monster's difficulty is 5 or less, there is a 1/30 chance that its miscellaneous item will be a wand of polymorph (1/6) or else a potion of polymorph (5/6). Next, if the monster is not unliving, there is a 1/40 chance that it will be given an amulet of life saving. If neither of these possibilities is selected, the monster has an equal chance of taking one of the following three options: * wand of speed monster (5/6) or else a potion of speed (1/6); nothing if the monster is a guard * wand of make invisible (5/6) or else a potion of invisibility (1/6); nothing if the monster is peaceful and the player cannot currently see invisible * potion of gain level
  • Miscellaneous items are items which do not fit into one of the usual type categories. For the most part, they are either quest items or simply clutter.
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