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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Lightning Gun was a lightweight weapon in Alone in the Dark: The New Nightmare. It fires bolts of lightning at all enemies within range of ten feet. It is proven devastating to mostly all of the Creatures of Darkness and has a 180 degree arc of fire. It uses a battery charger as its power source like the Photoelectric Pulsar, while the battery charger uses luminescent crystals itself.

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  • The Lightning Gun was a lightweight weapon in Alone in the Dark: The New Nightmare. It fires bolts of lightning at all enemies within range of ten feet. It is proven devastating to mostly all of the Creatures of Darkness and has a 180 degree arc of fire. It uses a battery charger as its power source like the Photoelectric Pulsar, while the battery charger uses luminescent crystals itself.
  • Lightning Gun (lightning — рус. молния) — энергетическое оружие, вырезанное из Broken Steel, дополнения к Fallout 3.
  • The Lighting Gun can be unlocked in the multiplayer at level 14. The player spawns with 150 ammo (250 is the max ammo). The weapon features two fire modes: * Primary Fire - Short range energy weapon that fires a constant stream of electricity. The lightning does approximately 8 damage. * Weapon Mod - Creates an electrified field upon hitting a surface that can damage multiple targets. The lightning does approximately 5 damage.
  • While noticeably "antique," as was much of Ganathan technology, the lightning gun was quite effective when paired to a modern power plant, as Boba Fett discovered when the Millennium Falcon battled the Slave I. Armed with a lightning gun to replace the portside bow mandible damaged in a prior clash with Fett, the Falcon was able to take out Slave I, requiring Fett to put the damaged vessel in drydock for several years. During the Imperial attack on the planet New Alderaan, the weapon was able to destroy at least one AT-AT.
  • Lightning Gun jest bronią dostępną w Unreal Tournament 2003 oraz UT2004 o charakterze bronie snajperskiej, która wyparła w pierwszej z ww. gier Sniper Rifle znany z Unreal Tournament. Umożliwia opóźniony wystrzał punktowej wiązki elektrycznej (kontrolowanego pioruna). W trybie secondary pozwala na wykonanie strzału ze zbliżeniem.
  • Like Robo, the Lightning Gun was invented by Tesla in the early 20th century. Exactly when it was developed is currently unknown, but the earliest sighting was one used in June, 1924, by a young Atomic Robo to defeat Rasputin. How it functions is mostly a mystery, but Robo says it works by "collect[ing] electric charges from the air and boost[ing] them to obscenely dangerous levels through an even more dangerous process." The Lightning Gun has appeared throughout Robo's life in numerous incarnations (see Development), and has been used by the forces of both good and evil.
  • The lightning gun is a weapon from Broken Steel that is listed in the G.E.C.K., but it was not placed in game. It is a unique AER9 laser rifle.
  • The Lightning Gun is a Strogg weapon reminiscent of the Slipgate Thunderbolt. The Lightning Gun functions similarly to a flamethrower, although it is a more precise weapon. Powered by battery cells, the Lightning Gun projects a solid beam of contained electricity at the target, electrocuting the intended victim. Short bursts from the weapon seem to produce little more than a brief shock effect, but due to the nature of the weapon, saturation is easy to achieve and far more effective than any type of controlled firing. Simply put, the longer the beam is held on the target, the more quickly their body is overcome with electricity. The stream of electricity can easily be swept around rooms, allowing multiple targets to be attacked with relative ease.
  • The Lightning Gun is a trademark weapon in the Atomic Robo series. Created as an experimental weapon by Tesla Heavy Industries in the 1920's, the cannon, originally wired into a battery backpack, was capable of a charged, destructive electric beam. It has evolved over time from power packs to sleek batteries, and different variants were created, from pistols to rifles, to even chainguns. It had been used by Robo and the Action Scientists many times during their expeditions, proving to have saved their lives through multiple fights.
  • Still in the experimental stage, the XK-2 Directed Energy Weapon has yet to be fully authorized for battlefield deployment. Drawing power from an ultra-high-charge ceramic capacitor, this energy weapon can be fired in either short-range Arc-Mode or in full-charge Electro-Plasma Blast Mode. Arc-Mode can be extremely useful in tight dogfights when missile systems are not as effective. Once triggered in this mode, the XK-2 lashes out with an electrical arc that is nearly as effective as a single warhead deployed from an AAS-21 Swarm Missile System. The Electro-Plasma Blast Mode is geared for very different uses. Traveling at hypersonic speeds, the blast will continue to cause damage once it has struck a target, arching to any metal targets that come within its area of effect. Only once the El
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