About: Malevolent greaves (shadow)   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Making dyed malevolent greaves costs .

  • Yes
  • AttributesValues
    rdf:type
    rdfs:label
    • Malevolent greaves (shadow)
    rdfs:comment
    • Making dyed malevolent greaves costs .
    • The greaves will degrade to a broken state after 100,000 charges of combat. They can be fully repaired using 34 malevolent energy (3% per energy) - reinforcing plates are not required. Making shadow-dyed malevolent greaves costs .
    Level
    • 90(xsd:integer)
    Strength
    • 29(xsd:integer)
    Version
    • broken
    • new
    • used
    dcterms:subject
    specialchance
    • yes
    store
    • No
    low
    • 200000(xsd:integer)
    Examine
    • Armour infused with malevolent energy.
    • Armour infused with malevolent energy. It is in need of repair.
    Tradeable
    • No
    stacksinbank
    • No
    mainDamage
    • 0(xsd:integer)
    Equipable
    • Yes
    • No
    degrades
    • 100000(xsd:integer)
    • Yes
    destroy
    • Drop
    disassembly
    • Yes
    offAccuracy
    • 0(xsd:integer)
    Quest
    • No
    offDamage
    • 0(xsd:integer)
    mainAccuracy
    • 0(xsd:integer)
    kept
    • reclaimable
    dbkwik:darkscape/p...iPageUsesTemplate
    dbkwik:rune-scape/...iPageUsesTemplate
    dbkwik:runescape/p...iPageUsesTemplate
    Prayer
    • 2(xsd:integer)
    Category
    • Melee legs
    Special
    • Undead components[7]
    Stackable
    • No
    Tier
    • 90(xsd:integer)
    Slot
    • legs
    Magic
    • 0(xsd:integer)
    Name
    • Malevolent greaves
    Type
    • power
    Value
    • 500000(xsd:integer)
    Caption
    • A player wearing the full malevolent armour set.
    Weight
    • 9(xsd:integer)
    • 9(xsd:double)
    Update
    • Treasure Trails Update & Community Tools
    Armour
    • 479(xsd:integer)
    Class
    • Ranged
    Image
    Life
    • 0(xsd:integer)
    Accuracy
    • 0(xsd:integer)
    ID
    • 33429(xsd:integer)
    • 33430(xsd:integer)
    • 33431(xsd:integer)
    high
    • 300000(xsd:integer)
    Release
    • 2014-11-17(xsd:date)
    Damage
    • 0(xsd:integer)
    Ranged
    • 0(xsd:integer)
    Requirements
    • 90(xsd:integer)
    abstract
    • Making dyed malevolent greaves costs .
    • The greaves will degrade to a broken state after 100,000 charges of combat. They can be fully repaired using 34 malevolent energy (3% per energy) - reinforcing plates are not required. Making shadow-dyed malevolent greaves costs .
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