About: Dungeoneering/Hard mode/Strategies   Sponge Permalink

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This page is intended to assist players in completing Hard Mode as fast as possible. It is also intended to aid players in obtaining the "of Daemonheim" title. While it is not recommended to train Dungeoneering this way, players still have the freedom to train it any way they see fit. As Hard Mode is a reward obtained outside of Dungeoneering, it is meant to amplify the difficulty of the existing dungeon concept. This page is listed under the Hard Mode page as an extension. The information below is based upon: doing 70+ hard mode floors with and without partners.

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  • Dungeoneering/Hard mode/Strategies
rdfs:comment
  • This page is intended to assist players in completing Hard Mode as fast as possible. It is also intended to aid players in obtaining the "of Daemonheim" title. While it is not recommended to train Dungeoneering this way, players still have the freedom to train it any way they see fit. As Hard Mode is a reward obtained outside of Dungeoneering, it is meant to amplify the difficulty of the existing dungeon concept. This page is listed under the Hard Mode page as an extension. The information below is based upon: doing 70+ hard mode floors with and without partners.
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
abstract
  • This page is intended to assist players in completing Hard Mode as fast as possible. It is also intended to aid players in obtaining the "of Daemonheim" title. While it is not recommended to train Dungeoneering this way, players still have the freedom to train it any way they see fit. As Hard Mode is a reward obtained outside of Dungeoneering, it is meant to amplify the difficulty of the existing dungeon concept. This page is listed under the Hard Mode page as an extension. The information below is based upon: doing 70+ hard mode floors with and without partners. This page is also assuming that the players have completed the elite set. Bullet points have been added in certain sections for players who have not. The idea remains the same: complete the dungeon as fast as possible.
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