File:Q4.png In Quake 4 multiplayer, Regeneration is a powerup that regenerates the player's health for 30 seconds or until it hits 200 health. It lasts for 30 seconds, respawns after 3 minutes and makes a red glow surround the user. If the possessor has less than 100 health, it will heal +15 health with every second. When health exceeds 100 points, regeneration rate will drop to +5 health per second; the player can hit up to 200 points of health, which will not drop until Regeneration wears off. In Quake Live, Regeneration has the same benefits just like the series' 3rd and 4th games.
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| - File:Q4.png In Quake 4 multiplayer, Regeneration is a powerup that regenerates the player's health for 30 seconds or until it hits 200 health. It lasts for 30 seconds, respawns after 3 minutes and makes a red glow surround the user. If the possessor has less than 100 health, it will heal +15 health with every second. When health exceeds 100 points, regeneration rate will drop to +5 health per second; the player can hit up to 200 points of health, which will not drop until Regeneration wears off. In Quake Live, Regeneration has the same benefits just like the series' 3rd and 4th games.
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| - File:Q4.png In Quake 4 multiplayer, Regeneration is a powerup that regenerates the player's health for 30 seconds or until it hits 200 health. It lasts for 30 seconds, respawns after 3 minutes and makes a red glow surround the user. If the possessor has less than 100 health, it will heal +15 health with every second. When health exceeds 100 points, regeneration rate will drop to +5 health per second; the player can hit up to 200 points of health, which will not drop until Regeneration wears off. In Quake Live, Regeneration has the same benefits just like the series' 3rd and 4th games.
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