About: Slow Lens   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Slow Lens, known in Japanese as Chi (slow, late), is one of the first lenses that are used to boost the Camera Obscura's power. When used, the lens temporarily makes the affected ghost's movement slower (遅くする, Osokusuru, to make slow), thereby opening more opportunities for shots and increasing the duration of Shutter Chances and Fatal Frames, as well as providing some time to create distance for the player.

AttributesValues
rdfs:label
  • Slow Lens
rdfs:comment
  • The Slow Lens, known in Japanese as Chi (slow, late), is one of the first lenses that are used to boost the Camera Obscura's power. When used, the lens temporarily makes the affected ghost's movement slower (遅くする, Osokusuru, to make slow), thereby opening more opportunities for shots and increasing the duration of Shutter Chances and Fatal Frames, as well as providing some time to create distance for the player.
dcterms:subject
Romaji Name
  • Kyouka Renzu 「Chi」''
Appearances
  • Fatal Frame
  • Fatal Frame II: Crimson Butterfly
  • Fatal Frame III: The Tormented
  • Fatal Frame IV: Mask of the Lunar Eclipse
dbkwik:fatalframe/...iPageUsesTemplate
Image size
  • 150(xsd:integer)
Description
  • "...slow a photographed ghost for a certain amount of time."
Cost
  • Spirit Power: 1
  • Spirit Point: 1
Japanese name
  • 強化レンズ 「遅」
Effect
  • Slows a ghost's movement for a period of time.
Location
  • Osaka House: Sunken Fireplace Room
  • Closet Hallway
  • Rougetsu Hall: Moonflower Garden
Equipment type
  • Power-Up Lens
  • Upgraded Lens
equipment name
  • Slow Lens
abstract
  • The Slow Lens, known in Japanese as Chi (slow, late), is one of the first lenses that are used to boost the Camera Obscura's power. When used, the lens temporarily makes the affected ghost's movement slower (遅くする, Osokusuru, to make slow), thereby opening more opportunities for shots and increasing the duration of Shutter Chances and Fatal Frames, as well as providing some time to create distance for the player.
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