About: Fahim the Wise   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Fahim the Wise
  • Fahim the Wise
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
immunities
  • ?
implemented
  • 8(xsd:double)
Behavior
  • Fights until death.
creatureclass
  • Humanoids
  • Magical Creatures
senseinvis
  • ?
paraimmune
  • ?
fireDmgMod
  • 99(xsd:integer)
convince
  • --
  • --
deathDmgMod
  • 110.0
iceDmgMod
  • 115.0
behaviour
  • Fights until death.
Summon
  • --
  • --
actualname
  • Fahim the Wise
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 99(xsd:integer)
energyDmgMod
  • 100(xsd:integer)
physicalDmgMod
  • 100(xsd:integer)
MaxDmg
  • 800(xsd:integer)
earthDmgMod
  • 100(xsd:integer)
isboss
  • yes
  • yes
drownDmgMod
  • 100(xsd:integer)
illusionable
  • no
Loot
  • 0(xsd:integer)
primarytype
  • Djinn
  • Djinn
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Name
  • Fahim the Wise
  • Fahim the Wise
Abilities
  • Melee , Fireball , Heavy Magic Missile , Energy Berserk electrifies you, Summons 0-3 Blue Djinn.
  • Melee , Fireball , Heavy Magic Missile , Energy Berserk electrifies you, Summons 0-3 Blue Djinn, Self-Healing .
Exp
  • 1500(xsd:integer)
Ratio
  • 750(xsd:integer)
Notes
  • Part of the Killing in the Name of... Quest. Note: The mission rewards are given before facing this boss, but he must be fought before you can re-take the task.
Sounds
  • "You should know better than to be an enemy of the Marid".
HP
  • 2000(xsd:integer)
Location
  • Magician Quarter past the teleport on the top floor of the front left tower.
  • Magician Quarter past the teleport on the top floor of the front left tower, which is located here.
Strategy
  • Sorcerers and Druids should enter and fire a few shots of SD before he has a chance to summon too many, because with its three summons and its own attacks, things can get out of hand quickly. Recommended for levels 60+. Paladins have a little room to run on the rooftop, so it's recommended to use a strong projectile and run circles. Knights should charge the boss and slay it as quickly as possible using exori/exori grans, because again, the summons can make things difficult.
  • Sorcerers and Druids should enter and fire a few shots of SD before he has a chance to summon too many, because with its three summons and its own attacks, things can get out of hand quickly. Recommended for levels 60+. Paladins have a little room to run on the rooftop, so it's recommended to use a strong projectile and run circles. Knights should charge the boss and slay it as quickly as possible using exori/exori grans, because again, the summons can make things difficult.
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is droppedBy of
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