| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| - Fahim the Wise
- Fahim the Wise
|
| rdfs:comment
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
|
| immunities
| |
| implemented
| |
| Behavior
| |
| creatureclass
| - Humanoids
- Magical Creatures
|
| senseinvis
| |
| paraimmune
| |
| fireDmgMod
| |
| convince
| |
| deathDmgMod
| |
| iceDmgMod
| |
| behaviour
| |
| Summon
| |
| actualname
| |
| hpDrainDmgMod
| |
| holyDmgMod
| |
| energyDmgMod
| |
| physicalDmgMod
| |
| MaxDmg
| |
| earthDmgMod
| |
| isboss
| |
| drownDmgMod
| |
| illusionable
| |
| Loot
| |
| primarytype
| |
| dbkwik:es.tibia/pr...iPageUsesTemplate
| |
| dbkwik:tibia/prope...iPageUsesTemplate
| |
| Name
| - Fahim the Wise
- Fahim the Wise
|
| Abilities
| - Melee , Fireball , Heavy Magic Missile , Energy Berserk electrifies you, Summons 0-3 Blue Djinn.
- Melee , Fireball , Heavy Magic Missile , Energy Berserk electrifies you, Summons 0-3 Blue Djinn, Self-Healing .
|
| Exp
| |
| Ratio
| |
| Notes
| - Part of the Killing in the Name of... Quest.
Note: The mission rewards are given before facing this boss, but he must be fought before you can re-take the task.
|
| Sounds
| - "You should know better than to be an enemy of the Marid".
|
| HP
| |
| Location
| - Magician Quarter past the teleport on the top floor of the front left tower.
- Magician Quarter past the teleport on the top floor of the front left tower, which is located here.
|
| Strategy
| - Sorcerers and Druids should enter and fire a few shots of SD before he has a chance to summon too many, because with its three summons and its own attacks, things can get out of hand quickly. Recommended for levels 60+.
Paladins have a little room to run on the rooftop, so it's recommended to use a strong projectile and run circles.
Knights should charge the boss and slay it as quickly as possible using exori/exori grans, because again, the summons can make things difficult.
- Sorcerers and Druids should enter and fire a few shots of SD before he has a chance to summon too many, because with its three summons and its own attacks, things can get out of hand quickly. Recommended for levels 60+.
Paladins have a little room to run on the rooftop, so it's recommended to use a strong projectile and run circles.
Knights should charge the boss and slay it as quickly as possible using exori/exori grans, because again, the summons can make things difficult.
|
| abstract
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
|
| is droppedBy
of | |