About: GAE/Normal maps and shaders   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

GAE supports normal mapping and shaders by adding suffixes to textures. If the model's texture is "my_texture.png", then the normal map would be called "my_texture_normal.png". In the future, more types of shaders will be available including custom modder made shaders.

AttributesValues
rdfs:label
  • GAE/Normal maps and shaders
rdfs:comment
  • GAE supports normal mapping and shaders by adding suffixes to textures. If the model's texture is "my_texture.png", then the normal map would be called "my_texture_normal.png". In the future, more types of shaders will be available including custom modder made shaders.
dcterms:subject
dbkwik:glest/prope...iPageUsesTemplate
abstract
  • GAE supports normal mapping and shaders by adding suffixes to textures. If the model's texture is "my_texture.png", then the normal map would be called "my_texture_normal.png". In the future, more types of shaders will be available including custom modder made shaders.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software