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| - Dialogue
- Dialogue
- Dialogue
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| - Dialogue is het tijdschrift van het Ecumenical Institute for Study and Dialogue in Sri Lanka. Het verschijnt sedert 1963 driemaal per jaar.
- Dialogue is an Occupation normally listed under Other Crew. If the credits directly indicate it, then it might also be listed under Sound Department.
- Dialogue and/or two-say or multi-dimensional communication is considered a key component for successful public diplomacy. Practitioners often refer to the importance of listening and well as speaking.
- Here is a list of all dialogue in the game.
- Mass Effect est un jeu de rôle, et dans tout jeux de rôle (JDR) qui se respecte le scénario et les dialogues tiennent une place très importante. Les discussions dans certains jeux peuvent même devenir sans fin, et cet aspect a souvent porté préjudice au genre du JDR, à tord, la plupart des joueurs pouvant préférer l'action directe à des phases de lectures de dialogues intéressants mais peut être rébarbatives. Mass Effect n'échappe pas à la règle, bien que vous trouverez assurément les dialogues intéressants, réussis et humains. Le système de discussion est simple et efficace mais nécessite de comprendre son fonctionnement pour plus d'efficacité et de cohérence vis à vis du comportement de votre avatar (sa moralité).
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Singer
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Producer
| - KEI
- Kojima Takayuki
- 田中貴
- 細野しんいち
- 西浦謙助
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Link
| - Niconico Broadcast / YouTube Broadcast
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Description
| - Author's Comments : "Let's tell the story of you and me."
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abstract
| - Dialogue is het tijdschrift van het Ecumenical Institute for Study and Dialogue in Sri Lanka. Het verschijnt sedert 1963 driemaal per jaar.
- Dialogue is an Occupation normally listed under Other Crew. If the credits directly indicate it, then it might also be listed under Sound Department.
- Dialogue and/or two-say or multi-dimensional communication is considered a key component for successful public diplomacy. Practitioners often refer to the importance of listening and well as speaking.
- The conversation wheel was designed to be intuitive. The left side of the wheel is normally reserved for options that will continue the conversation in depth including Charm and Intimidate options (see below); occasionally an "Investigate" option is given in the middle, which allows Shepard to ask about multiple topics. The right side of the wheel is divided into three sections, and tend to move the conversation towards quicker completion. Paragon responses, generally more selfless or cooperative, are on the top segment, the middle segment presents a more neutral option, and Renegade responses, often more aggressive and hostile, are on the bottom segment. Characters can also be influenced by the use of Charm or Intimidate. In the conversation wheel, Charm responses are blue while Intimidate responses are red. Use of those skills is affected by Commander Shepard's morality; if the Commander does not meet the Charm or Intimidate requirements, the options are greyed out. The harder a character is to persuade, the higher a level in the respective skills are needed. Dialogue choices impact how others react to Shepard, the rewards for completing quests, possible discounts from merchants, romance paths and, most importantly, the commander's morality. It is also possible to defuse tense situations without violence, or actually provoke it.
- Here is a list of all dialogue in the game.
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