About: Minotaur Guard   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Minotaur Guard
  • Minotaur Guard
  • Minotaur Guard
  • Minotaur Guard
  • Minotaur guard
  • Minotaur Guard
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • |}
Level
  • 52(xsd:integer)
dcterms:subject
isarenaboss
  • no
immunities
  • None.
walksaround
  • Fire, Energy, Poison
strongagainst
implemented
  • Pre-6.0
Behavior
  • Minotaur Guards do not run when in low health. It will kill other creatures and move objects in the way to get to you, so it's useless to block them with weak creatures or objects and shoot from the distance. It sometimes also retargets.
  • Minotaur Guards do not run when in low health. It will kill other creatures and will move objects in the way to get to you, so it's useless to block them like that. Also retarget.
weakagainst
creatureclass
  • Humanoids
  • Hybrids
  • Hybrids
  • Mischling
bestiaryclass
  • Humanoid
dbkwik:resource/KDWQIJyofopt_TEwat9zHw==
  • Thais Minotaur Camp, Mintwallin, Minotaur Pyramid, Maze of Lost Souls, Folda, Cyclopolis, Hero Cave, im Untergrund von Elvenbane, Plains of Havoc, Kazordoon Minotaur Cave, Foreigner Quarter.
senseinvis
  • no
agro
  • y
paraimmune
  • no
fireDmgMod
  • 80.0
convince
  • 550(xsd:integer)
deathDmgMod
  • 110.0
iceDmgMod
  • 110.0
immuneto
  • Nothing
behaviour
  • Minotaur Guards will kill weaker creatures to reach a player. They can also retarget.
walksthrough
  • None
Summon
  • 550(xsd:integer)
actualname
  • minotaur guard
hpDrainDmgMod
  • 100(xsd:integer)
  • 100.0
holyDmgMod
  • 90.0
energyDmgMod
  • 100.0
physicalDmgMod
  • 100.0
dbkwik:resource/fLaS6bdHI8Fb-sGACxFv0w==
dbkwik:resource/gfMs7drVMm9UhEi8YEGrLQ==
  • yes
MaxDmg
  • 100(xsd:integer)
earthDmgMod
  • 100.0
pushable
  • No
  • No
bestiarylevel
  • Easy
pushobjects
  • Yes
  • Yes
isboss
  • no
  • no
  • no
  • no
bestiarytext
  • Minotaur Guards form the heavy troops of the minotaurs' army. They are tough short-range fighters but vulnerable by distance fighting weapons. Watch out for archers that are usually placed in the second row behind them.
SpawnType
  • Regular, Raid, Unblockable
bestiaryname
  • minotaurguard
drownDmgMod
  • 100(xsd:integer)
illusionable
  • yes
  • yes
  • yes
Loot
  • 0(xsd:integer)
levelmod
  • ^^^
primarytype
  • Minotaurs
  • Minotaurs
  • Minotauren
  • Minotaurs
dbkwik:resource/HUMdm7XRYE0NwnJ9MzbXhw==
  • 100(xsd:integer)
dbkwik:resource/LliROgmc8ok4aZZHw3Q3jg==
  • Minotaurus Wächter
dbkwik:resource/NoDDUrGIGvdRVSi0U6J5iQ==
  • Nichts.
dbkwik:resource/XAB6G8SCOzHs7dx_VrOTkA==
  • "Kirrl Karrrl!" "Kaplar".
dbkwik:eq2/property/wikiPageUsesTemplate
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:mightandmag...iPageUsesTemplate
dbkwik:sv.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Article
  • a
Speed
  • 95(xsd:integer)
Armor
  • 15(xsd:integer)
Name
  • Minotaur Guard
  • Minotaur Guard
  • Minotaur Guard
  • Minotaur Guard
Abilities
dbkwik:de.tibia/pr...iPageUsesTemplate
dbkwik:resource/kN4hZo-P2C25BZeuSt0Qmw==
  • Minotaur Guards sind, bis auf die Boss-Minotauren, die stärksten Minotauren im Nahkampf.
Exp
  • 160(xsd:integer)
Class
  • Berserker
Diff
  • Heroic
Ratio
  • 0(xsd:integer)
  • 865(xsd:integer)
dbkwik:resource/bZ3DMGzsTARAM82mWELLJA==
  • Minotaur Guards rennen auch nicht mit wenig Leben vor dir weg. Falls ihm Objekte im Weg sind verschiebt er sie und tötet auch andere Monster falls sie ihm im Weg sind.
dbkwik:resource/8iW3mnhcTLgoo8dK2eX5Pg==
  • 550(xsd:integer)
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