About: Fox Engine   Sponge Permalink

An Entity of Type : dbkwik:resource/ZwE4O3utshWv1Qc47xdU6Q==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Fox Engine is a cross-platform game engine built by Kojima Productions for use in future titles developed by the team. It is believed that this engine is designed for the next generation of video games. The engine was revealed by Konami on June 3, 2011. The engine's development began after the completion of Metal Gear Solid 4: Guns of the Patriots with the goal of making the "best engine in the world."

AttributesValues
rdf:type
rdfs:label
  • Fox Engine
  • Fox Engine
  • FOX Engine
  • Fox Engine
rdfs:comment
  • thumb|Das Logo der Fox Engine.Die Fox Engine ist die Spiel-Engine von Kojima Productions für die Spiele Metal Gear Solid V: Ground Zeroes und Metal Gear Solid V: The Phantom Pain. Die Entwicklung begann kurz nach der Fertigstellung von Metal Gear Solid 4: Guns of the Patriots im Jahr 2008 mit dem Anspruch, die beste Engine der Welt zu werden. Ursprünglich hätte die Fox Engine bereits für Metal Gear Rising: Revengeance verwendet werden sollen, musste dafür jedoch zunächst zurückgestellt werden. Der Name leitet sich von einer Gruppierung aus der Metal Gear-Reihe ab, der FOX-Einheit. Das Logo ist die japanische Transkription des Mottos von Philanthropy: "To let the world be."
  • thumb Fox Engine es un motor de videojuego multiplataforma diseñado por Kojima Productions para su uso en futuros títulos desarrollados por el equipo, tanto para la actual como para la próxima generación de videojuegos. Su inicio se realizó tras finalizar Metal Gear Solid 4: Guns of the Patriots, con el fin de desarrollar el mejor motor de videojuego del mundo. El motor recibe el nombre de «FOX» (en español: «Zorro»); la conocida unidad militar vista en la saga Metal Gear, de modo similar al logotipo utilizado por Kojima Productions basado en dicha unidad.
  • The Fox Engine is a cross-platform game engine built by Kojima Productions for use in future titles developed by the team. It is believed that this engine is designed for the next generation of video games. The engine was revealed by Konami on June 3, 2011. The engine's development began after the completion of Metal Gear Solid 4: Guns of the Patriots with the goal of making the "best engine in the world."
  • The Fox Engine is a cross-platform game engine built by Kojima Productions for use in future titles developed by the team.[1] It is believed that this engine is designed for the next generation of video games. The engine was revealed by Konami on June 3, 2011. The engine's development began after the completion of Metal Gear Solid 4: Guns of the Patriots with the goal of making the "best engine in the world."[2] On June 8, 2012, in an interview with CVG, Kojima confirmed that the FOX Engine was running on 'PS3, 360 and current PCs'.[11]
  • The Fox Engine is a cross-platform game engine created by Kojima Productions. The development of the engine began after the completion of Metal Gear Solid 4: Guns of the Patriots with the goal of making the "best engine in the world." Fox Engine was revealed in the Konami pre-E3 press conference on June 3, 2011 as a tech demo and made its public debut at PAX Prime 2012. The engine allowed Kojima Productions to develop multiplatform games with a significantly shortened development time. It also allowed the developer to move away from developing a game for a single platform.
sameAs
dcterms:subject
dbkwik:metalgear/p...iPageUsesTemplate
dbkwik:ultimatepop...iPageUsesTemplate
Platform
Logo
  • 200(xsd:integer)
Name
  • FOX ENGINE
  • Fox Engine
Genre
Caption
  • Fox Engine logo.
License
Developer
abstract
  • The Fox Engine is a cross-platform game engine created by Kojima Productions. The development of the engine began after the completion of Metal Gear Solid 4: Guns of the Patriots with the goal of making the "best engine in the world." Fox Engine was revealed in the Konami pre-E3 press conference on June 3, 2011 as a tech demo and made its public debut at PAX Prime 2012. The engine allowed Kojima Productions to develop multiplatform games with a significantly shortened development time. It also allowed the developer to move away from developing a game for a single platform. Metal Gear Solid: Rising was originally set to use Fox Engine, but it was cancelled. Instead, Metal Gear Solid V: Ground Zeroes became the first game to ulitize the engine. The Fox Engine is named after FOX and its logo sports Philanthropy's written-in-Japanese motto which means "to let the world be." The Pro Evolution Soccer series by Konami is currently using the Fluidity engine, which was derived from the Fox Engine.
  • thumb|Das Logo der Fox Engine.Die Fox Engine ist die Spiel-Engine von Kojima Productions für die Spiele Metal Gear Solid V: Ground Zeroes und Metal Gear Solid V: The Phantom Pain. Die Entwicklung begann kurz nach der Fertigstellung von Metal Gear Solid 4: Guns of the Patriots im Jahr 2008 mit dem Anspruch, die beste Engine der Welt zu werden. Ursprünglich hätte die Fox Engine bereits für Metal Gear Rising: Revengeance verwendet werden sollen, musste dafür jedoch zunächst zurückgestellt werden. Der Name leitet sich von einer Gruppierung aus der Metal Gear-Reihe ab, der FOX-Einheit. Das Logo ist die japanische Transkription des Mottos von Philanthropy: "To let the world be."
  • thumb Fox Engine es un motor de videojuego multiplataforma diseñado por Kojima Productions para su uso en futuros títulos desarrollados por el equipo, tanto para la actual como para la próxima generación de videojuegos. Su inicio se realizó tras finalizar Metal Gear Solid 4: Guns of the Patriots, con el fin de desarrollar el mejor motor de videojuego del mundo. El motor recibe el nombre de «FOX» (en español: «Zorro»); la conocida unidad militar vista en la saga Metal Gear, de modo similar al logotipo utilizado por Kojima Productions basado en dicha unidad. Habiéndose probado anteriormente en el videojuego de Konami Pro Evolution Soccer 2014, el motor Fox es la principal herramienta que sustenta las dos entregas de Metal Gear Solid V: Ground Zeroes y The Phantom Pain. Categoría:Motores
  • The Fox Engine is a cross-platform game engine built by Kojima Productions for use in future titles developed by the team. It is believed that this engine is designed for the next generation of video games. The engine was revealed by Konami on June 3, 2011. The engine's development began after the completion of Metal Gear Solid 4: Guns of the Patriots with the goal of making the "best engine in the world." The engine will make it possible for Kojima Productions to develop multiplatform games with a significantly shortened development time and has been described as the first step for the developer to move away from development for a single platform. The engine is named after FOX, a fictional military unit from the Metal Gear series, wherein is also a reflection of Kojima Productions itself, which based its company logo on FOX's fox emblem.
  • The Fox Engine is a cross-platform game engine built by Kojima Productions for use in future titles developed by the team.[1] It is believed that this engine is designed for the next generation of video games. The engine was revealed by Konami on June 3, 2011. The engine's development began after the completion of Metal Gear Solid 4: Guns of the Patriots with the goal of making the "best engine in the world."[2] The engine will make it possible for Kojima Productions to develop multiplatform games with a significantly shortened development time[2] and has been described as the first step for the developer to move away from development for a single platform.[3] The engine is named after FOX, a fictional military unit from the Metal Gear series, wherein is also a reflection of Kojima Productions itself, which based its company logo on FOX's fox emblem. Development A demo of the engine was shown at Konami's conference at E3 2011. Taking place in a jungle environment, the demo showed off the engine's visual capabilities and featured a young man running around, a horse and a dog.[4] The tech-demo was not a game that will be released but instead a test area for the development of the engine.[1] Kojima Productions will use the engine for all future titles, including the next iteration in the Metal Gear franchise, Metal Gear Solid: Ground Zeroes, which was revealed by Hideo Kojima, the series creator at a special 25th anniversary of the series event in Tokyo.[5] On August 17, 2011, Kojima released a series of images on Twitter. The images were of facial tests created in the Fox Engine.[6] In addition, during a lecture at the University of Southern California held by Hideo Kojima, an image was shown to various students in a demonstration of the Fox Engine's capabilities with a scene depicting a forest environment. Later, on December 16th, Kojima released more images over Twitter, including one image showcasing cloth transparency features.[7] On March 2, 2012, the Development Without Borders website uploaded a "classified" CD labelled "Fox Engine Lighting Sample" that contained a question as to which of the two pictures was a simulation of the staff room created by the Fox engine. Clicking on it will reveal that Side B was the correct answer, and explains how it does it. The second slide also depicts some hoops and levitating balls of varying colors in the "seats" of the table, as well as a horse entering through the room. At the "Zone of the Enders HD ReBOOT Preview" event on May 25, 2012, Kojima confirmed that work on the next installment in the Zone of the Enders series had begun codenamed "Enders Project". The game was to be developed using the Fox Engine.[8] However, the project has since been put on indefinite hold due to negative feedback over the quality of Zone of the Enders: HD Collection.[9][10] On June 8, 2012, in an interview with CVG, Kojima confirmed that the FOX Engine was running on 'PS3, 360 and current PCs'.[11] On the March 14 GTTV episode, Joakim Mogren, the head of "Moby Dick Studio", showed off some screenshots of their recently announced The Phantom Pain via iPad. Some of the screenshots contained the Fox Engine logo on the bottom right corner, with Geoff Keighley pointing this out to Mogren and asking why they were present. Mogren appeared nervous after being asked, although gaming websites deduced that the interview had been staged.[12] On March 27, The Phantom Pain was revealed to be Metal Gear Solid V. Kojima explained that Phantom Pain was presented as a project unrelated to the Metal Gear franchise in order to better observe the public response to the Fox Engine's capabilities.
is Engine of
is wikipage disambiguates of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software