About: Elemental Damage Weapon Mods   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Each weapon has a damage type. Each damage type appears to have a 'proc effect' that can occur. There are instances of this not being listed in the weapons details (right click and examine) so please check carefully. If the weapon has the damage type and has +Effect Strength (which you want anyway), this will definately proc though, so its not too large a consideration. It looks to be a pretty low base chance to proc for me at any rate, something in the region of 1-2%. The effects are as follows.... Fire - Chance to Ignite (burn) - Target loses 5% of its total HP per second for 5(?) seconds.

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  • Elemental Damage Weapon Mods
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  • Each weapon has a damage type. Each damage type appears to have a 'proc effect' that can occur. There are instances of this not being listed in the weapons details (right click and examine) so please check carefully. If the weapon has the damage type and has +Effect Strength (which you want anyway), this will definately proc though, so its not too large a consideration. It looks to be a pretty low base chance to proc for me at any rate, something in the region of 1-2%. The effects are as follows.... Fire - Chance to Ignite (burn) - Target loses 5% of its total HP per second for 5(?) seconds.
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abstract
  • Each weapon has a damage type. Each damage type appears to have a 'proc effect' that can occur. There are instances of this not being listed in the weapons details (right click and examine) so please check carefully. If the weapon has the damage type and has +Effect Strength (which you want anyway), this will definately proc though, so its not too large a consideration. It looks to be a pretty low base chance to proc for me at any rate, something in the region of 1-2%. The effects are as follows.... Fire - Chance to Ignite (burn) - Target loses 5% of its total HP per second for 5(?) seconds. Toxic - Chance to Poison - Target is unable to heal and receives X damage per second for 5(?) seconds. Electric - Chance to Shock - Target is unable to cast spells or use abilities. Physical - Chance to Stun - Target is unable to move, cast spells or use abilities. Spectral - Chance to Phase - Target takes 50% increased damage and does 50% less damage for 5 seconds. There is no cooldown on the proc, and you can chain proc a mob. The procs DO NOT STACK, but the duration is refreshed when they re-proc. Therefore if ignite occurs twice within its 5 second duration, it will not do 10% damage to a mob per tick, it will just refresh the duration on the 5% damage ignite already on the mob instead. There are various modifiers that effect this proc chance, I will go into more detail on that later. Various skills and abilities can cause these effects to occur, and as far as I can tell, the skills damage type will always correspond to the effect its creating. For example, if you have a skill that poisons a target, it will do Toxic damage rather than Fire.
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