About: Soundset   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A soundset (also called a voice set when dealing with sentient creatures) defines which sounds are played by a creature in response to various events. When the sound is intended to be intelligible words, there may also be text associated with the sound. Sounds from a set are most commonly heard in combat (battle cries, pain grunts, etc.), but are also commonly heard as a result of quickchat. They are selected for player characters during character creation and for [[non-player characters in the Toolset. (This is one aspect of characters that cannot be changed while a game is in progress.)

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rdfs:label
  • Soundset
rdfs:comment
  • A soundset (also called a voice set when dealing with sentient creatures) defines which sounds are played by a creature in response to various events. When the sound is intended to be intelligible words, there may also be text associated with the sound. Sounds from a set are most commonly heard in combat (battle cries, pain grunts, etc.), but are also commonly heard as a result of quickchat. They are selected for player characters during character creation and for [[non-player characters in the Toolset. (This is one aspect of characters that cannot be changed while a game is in progress.)
dcterms:subject
abstract
  • A soundset (also called a voice set when dealing with sentient creatures) defines which sounds are played by a creature in response to various events. When the sound is intended to be intelligible words, there may also be text associated with the sound. Sounds from a set are most commonly heard in combat (battle cries, pain grunts, etc.), but are also commonly heard as a result of quickchat. They are selected for player characters during character creation and for [[non-player characters in the Toolset. (This is one aspect of characters that cannot be changed while a game is in progress.) Not all soundsets are equal, and most soundsets fail to cover all possible events. BioWare generally had three levels of soundset definitions — complete sets for player characters and a select few prominent non-player characters, partial sets for most other (intelligent) non-player characters, and minimal sets for the remaining creatures. The circumstances covered by a soundset are the following, in an order that is relevant for custom content makers. Entries that are typically filled in for all soundsets are in bold, while those that are typical for non-player character voice sets are in italics. When a sound can be initiated through quickchat, the key sequence for that sound is given in parentheses. (The battle cry key sequence corresponds to multiple sounds; the game randomly picks one.) 1. * Attack command (VWE) 2. * Battle cry 1 (VWR) 3. * Battle cry 2 (VWR) 4. * Battle cry 3 (VWR) 5. * Heal me command (VWD) 6. * Request help (VWW) 7. * Enemies spotted (VWA) 8. * Time to flee (VWS) 9. * A taunt (VWT) 10. * Guard me command (VWF) 11. * Hold your ground command (VWX) 12. * Grunt when making an attack 1 13. * Grunt when making an attack 2 14. * Grunt when making an attack 3 15. * Grunt when hit by an attack 1 16. * Grunt when hit by an attack 2 17. * Grunt when hit by an attack 3 18. * Dying (only applies to player characters) 19. * Dead 20. * Poisoned 21. * A spell fizzled 22. * A weapon hit but failed to inflict any damage (e.g. because of damage reduction) 23. * Follow me command (VEE) 24. * Something secret was seen (VEW) 25. * Suggest grouping up (VED) 26. * Request someone get out of the way (VES) 27. * Request someone pick a lock (VDW) 28. * Suggest searching for secrets (VDE) 29. * Suggest hiding (VDG) 30. * Something can be done (VDC) 31. * Something cannot be done (VDX) 32. * Something is done (VDA) 33. * Encumbered 34. * An associate was addressed by its master 35. * A greeting (VSS) 36. * "Yes" (VSD) 37. * "No" (VSW) 38. * Suggest stopping (VSE) 39. * Need to rest (VSC) 40. * Boredom (VSX) 41. * A farewell (VSA) 42. * Gratitude (VXX) 43. * Laughter (VXW) 44. * A curse (VXC) 45. * A victorious cheer (VXD) 46. * Have something to say (VXS) 47. * Acknowledge a good idea (VXA) 48. * Acknowledge a bad idea (VXZ) 49. * Warn someone (VXE)
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