MAP21: Pitfalls is the twenty-first level of Doom 64. This is one of the darker levels of the game, with eerie music characterized by deep howling, high-pitched orchestral music, and insect buzzing and a dark, scary atmosphere. The first part of the level is suggested in the name, as there is a great cave with a huge pit of lava in the middle. The player has to find their way over the pitfalls while battling imps and cacodemons. The second part of the level consists of dark hallways with strange rooms, ending up with a bigger shrine-like room where a skull key may be found. Going back and forth through this level is only made worse by monsters jumping out at you in the hallways, and new sections in the caves opening, releasing new waves of monsters. To exit the level, a multi-colored gate
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| - MAP21: Pitfalls (Doom 64)
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| - MAP21: Pitfalls is the twenty-first level of Doom 64. This is one of the darker levels of the game, with eerie music characterized by deep howling, high-pitched orchestral music, and insect buzzing and a dark, scary atmosphere. The first part of the level is suggested in the name, as there is a great cave with a huge pit of lava in the middle. The player has to find their way over the pitfalls while battling imps and cacodemons. The second part of the level consists of dark hallways with strange rooms, ending up with a bigger shrine-like room where a skull key may be found. Going back and forth through this level is only made worse by monsters jumping out at you in the hallways, and new sections in the caves opening, releasing new waves of monsters. To exit the level, a multi-colored gate
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| - MAP21: Pitfalls is the twenty-first level of Doom 64. This is one of the darker levels of the game, with eerie music characterized by deep howling, high-pitched orchestral music, and insect buzzing and a dark, scary atmosphere. The first part of the level is suggested in the name, as there is a great cave with a huge pit of lava in the middle. The player has to find their way over the pitfalls while battling imps and cacodemons. The second part of the level consists of dark hallways with strange rooms, ending up with a bigger shrine-like room where a skull key may be found. Going back and forth through this level is only made worse by monsters jumping out at you in the hallways, and new sections in the caves opening, releasing new waves of monsters. To exit the level, a multi-colored gate in the hallways must be opened and the player has to jump down one last pitfall.
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