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An Entity of Type : dbkwik:resource/RqdbH3WV12ooyjpyuINlYw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Yasunori Mitsuda is a composer who used to worked for Square. He then left in 1998 to form his own studio, Procyon Studio.

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  • Yasunori Mitsuda
  • Yasunori Mitsuda
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  • Yasunori Mitsuda is a composer who used to worked for Square. He then left in 1998 to form his own studio, Procyon Studio.
  • Yasunori Mitsuda est un compositeur japonais fondateur et dirigeant de Procyon Studio, et ancien employé de Square Enix.
  • Yasunori Mitsuda (光田 康典 Mitsuda Yasunori?, born January 21, 1972) is a Japanese video game composer, sound programmer, and musician.
  • Yasunori Mitsuda is credited as composer for the following track from Xenoblade Chronicles (all credits are per the in-game Jukebox): * Ending Theme - Beyond the Sky
  • Yasunori Mitsuda (光田 康典, Mitsuda Yasunori, born January 21, 1972) is a Japanese video game composer, sound programmer, and musician. He has composed music for or worked on over 35 games, and has contributed to over 15 other albums. He is best known for his compositions for the video games: * Chrono Trigger * Chrono Cross * Shadow Hearts * Shadow Hearts: Covenant * Xenogears * Xenosaga Episode I * Xenoblade * Mario Party * Inazuma Eleven
  • Originally, despite having been hired as a composer, he didn't do much composing (aside from sound effects), mostly working as a sound engineer. Naturally, he wasn't content with not being able to do what he applied for in the first place, so he threatened to quit unless he could do some actual composing. The result? Chrono Trigger's Crowning Music of Awesome. Well, the majority of it, anyway -- Mitsuda overdid his work and due to stress he ended up with stomach ulcers that prevented him from finishing it. In his place, veteran Square composer Nobuo Uematsu (who at the time mainly composed for Final Fantasy games) filled in.
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Staff
  • Xenoblade Chronicles 2
  • Xenoblade Chronicles
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  • Yasunori_Mitsuda_7281.jpg
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Birthplace
  • Tokyo, Japan
knownfor
  • Chrono Cross
  • Xenoblade Chronicles 2
  • Xenogears
  • Chrono Trigger
  • Xenoblade Chronicles
  • Xenosaga Episode I
  • Music in…
Games
  • Xenogears, Xenosaga Episode I
Status
  • Employee at Square Enix
Name
  • Yasunori Mitsuda
Type
  • Person
DOB
  • 1972-01-21(xsd:date)
Caption
  • Yasunori Mitsuda with Akio Noguchi
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Birthdate
  • 1972-01-21(xsd:date)
Image caption
  • Yasunori Mitsuda
Company
  • Wolfteam Square Procyon Studio
Class
  • C
Occupation
  • Musician
  • Music composer, arranger, sound producer, musician
Gender
  • Male
Position
  • Composer Sound Producer Sound Programmer
Born
  • 1972-01-21(xsd:date)
Nationality
  • Japanese
abstract
  • Yasunori Mitsuda is a composer who used to worked for Square. He then left in 1998 to form his own studio, Procyon Studio.
  • Yasunori Mitsuda est un compositeur japonais fondateur et dirigeant de Procyon Studio, et ancien employé de Square Enix.
  • Yasunori Mitsuda (光田 康典 Mitsuda Yasunori?, born January 21, 1972) is a Japanese video game composer, sound programmer, and musician.
  • Yasunori Mitsuda (光田 康典, Mitsuda Yasunori, born January 21, 1972) is a Japanese video game composer, sound programmer, and musician. He has composed music for or worked on over 35 games, and has contributed to over 15 other albums. He is best known for his compositions for the video games: * Chrono Trigger * Chrono Cross * Shadow Hearts * Shadow Hearts: Covenant * Xenogears * Xenosaga Episode I * Xenoblade * Mario Party * Inazuma Eleven He began composing video game music for his own games in high school, and after graduation attended Junior College of Music in Tokyo. In 1992 upon graduation he joined Square (now Square Enix) as a composer after seeing a magazine advertisement in an office he was visiting with his professor.
  • Originally, despite having been hired as a composer, he didn't do much composing (aside from sound effects), mostly working as a sound engineer. Naturally, he wasn't content with not being able to do what he applied for in the first place, so he threatened to quit unless he could do some actual composing. The result? Chrono Trigger's Crowning Music of Awesome. Well, the majority of it, anyway -- Mitsuda overdid his work and due to stress he ended up with stomach ulcers that prevented him from finishing it. In his place, veteran Square composer Nobuo Uematsu (who at the time mainly composed for Final Fantasy games) filled in. Eventually Mitsuda recovered and went on to compose for several other Square games such as Chrono Cross and Xenogears, as well as broadening his work to other companies' games such as Hudson Soft's Bomberman 64: The Second Attack and Mario Party, Sacnoth's Shadow Hearts series, and Imageepoch's Luminous Arc and Sands of Destruction. Currently, Mitsuda has a music production company called Procyon Studio that works on various media, including his original medium, video games. Mitsuda is good friends with writer Masato Kato, whom he met while working on Chrono Trigger and who he has since collaborated with on Radical Dreamers, Xenogears, Chrono Cross, Deep Labyrinth, Sands of Destruction, and an original album called Kirite. Yasunori Mitsuda's composition style is very distinctive, invoking potent, deep moods with lots of flavorful zest. It becomes instantly recognizable to those who have heard enough of it. It also tends to be a treat to listen to again and again. An article in Nintendo Power once mentioned that Mitsuda waits until a game is close to being complete before composing music for it. Given what happened with Mitsuda's own music with Singing Mountain in Chrono Trigger and the same game's second battle theme, not to mention the sheer amount of Cut Songs in video games with soundtracks by other composers, that may be why.
  • Yasunori Mitsuda is credited as composer for the following track from Xenoblade Chronicles (all credits are per the in-game Jukebox): * Ending Theme - Beyond the Sky
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