rdfs:comment
| - Skill careers work the same way as ordinary careers except that Sims are registered as "self-employed" and promotions are linked entirely to money earned. Only skills that produce items - Painting, Fishing, Gardening, Writing, Photography, Nectar Making, Inventing, and Sculpting - are able to be used in skill careers. There are other expansion packs that add skill careers: Band from The Sims 3: Late Night, Horseman(-woman) in The Sims 3: Pets, Alchemist in The Sims 3: Supernatural, Scuba Diver in The Sims 3: Island Paradise, and Bot Builder in The Sims 3: Into the Future. These careers are also available for teen Sims.
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abstract
| - Skill careers work the same way as ordinary careers except that Sims are registered as "self-employed" and promotions are linked entirely to money earned. Only skills that produce items - Painting, Fishing, Gardening, Writing, Photography, Nectar Making, Inventing, and Sculpting - are able to be used in skill careers. There are other expansion packs that add skill careers: Band from The Sims 3: Late Night, Horseman(-woman) in The Sims 3: Pets, Alchemist in The Sims 3: Supernatural, Scuba Diver in The Sims 3: Island Paradise, and Bot Builder in The Sims 3: Into the Future. These careers are also available for teen Sims. The first level of promotion requires sales of approximately ยง30. Money can be made through sales at the consignment store for most skill careers. "When your sims have knowledge of several of our existing skills, including sculpting and inventing from Ambitions, they can register as being "self-employed."
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