About: WAD   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Wad are spherical Twisted from The 3rd Birthday. They appear slim at first but once they start shooting they become spherical. While slim, the Wads are significantly harder to hit, especially with guns that have good range yet bad accuracy. The 'target circle' seems to veer away from them, while their slim body minimize the chance of them getting hit, especially when gliding around. Wads can become Overdive Killed by damaging it quickly with Crossfire. There is one attack which consist of the Wads spitting out 10 "water bubbles". The other attack consist of Wads slimming down then quickly stabbing Aya, regaining a portion of their HP. The only way to stop this is to either use high impact guns to stun the Wad or Overdive into another soldier and kill it.

AttributesValues
rdfs:label
  • WAD
  • Wad
  • WAD
rdfs:comment
  • Wad are spherical Twisted from The 3rd Birthday. They appear slim at first but once they start shooting they become spherical. While slim, the Wads are significantly harder to hit, especially with guns that have good range yet bad accuracy. The 'target circle' seems to veer away from them, while their slim body minimize the chance of them getting hit, especially when gliding around. Wads can become Overdive Killed by damaging it quickly with Crossfire. There is one attack which consist of the Wads spitting out 10 "water bubbles". The other attack consist of Wads slimming down then quickly stabbing Aya, regaining a portion of their HP. The only way to stop this is to either use high impact guns to stun the Wad or Overdive into another soldier and kill it.
  • WAD is a "Windows Animation Dictionary" file usually located in the "Rockstar Games\Grand Theft Auto IV\pc\data\maps\xxx_folder\xxx_map.img" WAD appears to be the model animation format used for GTA IV that replaces the previously used IFP format
  • Un WAD (que, según la Biblia de Doom es un acróstico de "Where's All the Data?") es el formato de archivo utilizado por Doom y todos los juegos basados ​​en el motor de Doom para el almacenamiento de datos, conteniendo los sprites, niveles, música y los demás datos necesarios para la ejecución del juego. Un archivo WAD consta de una cabecera, un directorio, y los datos de lumps que componen los recursos almacenados en el archivo. Es un progenitor de los mods actualmente tan populares. Un archivo WAD puede ser de dos tipos:
  • WAD (which, according to the Doom Bible, is an acronym for "Where's All the Data?" [1]) is the file format used by Doom and all Doom-engine-based games for storing data. A WAD file consists of a header, a directory, and the data lumps that make up the resources stored within the file. A WAD file can be of two types: A WAD file can be read and/or edited by many tools, such as WAD editors.
sameAs
dcterms:subject
dbkwik:gta/property/wikiPageUsesTemplate
dbkwik:starwars/pr...iPageUsesTemplate
Eyes
  • Brown
Enemy
  • Wad
Hair
Name
  • Wad
dbkwik:parasiteeve...iPageUsesTemplate
dbkwik:beano/prope...iPageUsesTemplate
Species
Skin
  • Brown
Gender
abstract
  • Wad are spherical Twisted from The 3rd Birthday. They appear slim at first but once they start shooting they become spherical. While slim, the Wads are significantly harder to hit, especially with guns that have good range yet bad accuracy. The 'target circle' seems to veer away from them, while their slim body minimize the chance of them getting hit, especially when gliding around. Wads can become Overdive Killed by damaging it quickly with Crossfire. There is one attack which consist of the Wads spitting out 10 "water bubbles". The other attack consist of Wads slimming down then quickly stabbing Aya, regaining a portion of their HP. The only way to stop this is to either use high impact guns to stun the Wad or Overdive into another soldier and kill it.
  • WAD is a "Windows Animation Dictionary" file usually located in the "Rockstar Games\Grand Theft Auto IV\pc\data\maps\xxx_folder\xxx_map.img" WAD appears to be the model animation format used for GTA IV that replaces the previously used IFP format
  • WAD (which, according to the Doom Bible, is an acronym for "Where's All the Data?" [1]) is the file format used by Doom and all Doom-engine-based games for storing data. A WAD file consists of a header, a directory, and the data lumps that make up the resources stored within the file. A WAD file can be of two types: * IWAD: An "Internal WAD" (or "Initial WAD"), or a core WAD that is loaded automatically (or from a game select menu on source ports) by the engine and generally provides all the data required to run the game. * PWAD: A "Patch WAD", or an optional file that replaces data from the IWAD loaded or provides additional data to the engine. A WAD file can be read and/or edited by many tools, such as WAD editors.
  • Un WAD (que, según la Biblia de Doom es un acróstico de "Where's All the Data?") es el formato de archivo utilizado por Doom y todos los juegos basados ​​en el motor de Doom para el almacenamiento de datos, conteniendo los sprites, niveles, música y los demás datos necesarios para la ejecución del juego. Un archivo WAD consta de una cabecera, un directorio, y los datos de lumps que componen los recursos almacenados en el archivo. Es un progenitor de los mods actualmente tan populares. Un archivo WAD puede ser de dos tipos: * IWAD: Un "WAD Interno" (o "WAD Inicial"), o un WAD esencial que se carga automáticamente (o desde un menú de selección de juego en los source port) por el motor y por lo general proporciona todos los datos necesarios para ejecutar el juego. * PWAD: un "Parche WAD", o un archivo opcional que reemplaza los datos del IWAD cargado o proporciona datos adicionales para el motor. Un archivo WAD se puede leer y / o editar por muchas herramientas, tales como los editores WAD.
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