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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:

AttributesValues
rdf:type
rdfs:label
  • Marksman
  • Marksman
  • Marksman
  • Marksman
  • Marksman
  • Marksman
rdfs:comment
  • Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
  • The Marksman is a strong ranged unit, being much stronger than the Scout. The Double Crossbow upgrade makes him deadly against large groups, especially when combined with a Cleric.
  • Modern marksmen usually utilize precision rifles to fulfill this role. These are rifles (often derived from an assault rifle or battle rifle) that have been accurized for this role.
  • As highly trained ex-military operatives these long range specialist know their weaponry and are highly adaptable to any combat situation. This lethal combination ensures that they are inflicting the most damage possible in any given situation. XSR0kir3iH4 Same video with better quality:
  • The marksman is a class that has good defense and offense, but lacks support. This combination makes them good at PVP, but they are a escential part in any RVR battle as well. Their massive range and high fast damage output allows them to finish off retreating or wounded enemies. Their debuffs are also quite effective, since they are unique, and tend to confuse the enemy. Marksmen have the same great evasion abilities of the hunter, but also have impressive damage dealing skills. With expanded range and increased accuracy they can pack a punch on unwary opponents that thought were at a safe distance. Marksmen that learn to handle their mana and locate weak targets in a battle are fast, accurate and unforgiving.
  • Marksman är en titel för en person som är skicklig i precisionsskytte. Under 2001 när Major Samantha Carter var imponerad på Kadett Jennifer Hailey astrofysik teori. Brigadgeneral Michael Kerrigan berättade för Carter att Hailey är en expert marksman. (SG1: "Prodigy") Under 2004 när Major John Sheppard och hans team med Cowen och Tyrus skulle hämta information från en Hive skepp. När Sora Tyrus ville följa med på uppdraget så berättade Lt Aiden Ford att de kunde hamna i eldstrid. Cowen berättade för Ford att Sora är en skicklig kämpe och expert marksman. (ATL: "Underground")
  • Marksman is Varric's specialization in Dragon Age II.
  • A Marksman is a soldier that focuses on the use of long range weapons such as . The primary difference between a Marksman and a Sniper is that a Marksman is a part of a team, while Snipers operate outside a team, and somtimes together with an Observer.
  • The Marksman is an enemy type encountered in Wolfenstein: The Old Blood.
  • Ignore AR +1 Wound
  • Marksman is a perception based skill that increases the ranged damage multiplier when using bows, crossbows and firearms. In 1.13 and earlier versions, marksman was a strength based skill.
  • There are currently 4 Marksmans in the game. * File:Layla.png layla File:Miya.png miya File:Clint.png clint File:Bruno.png bruno __TOC__
  • Ranged and Deadly __TOC__
  • The Marksman class is a class type in Red Orchestra 2: Heroes of Stalingrad.
  • Marksmen are warriors who have embraced firearms as their weapon of choice. Studying the techniques of the dwarves, these soldiers craft their own weapons and hone their aim until they are capable of incredible feats of speed and accuracy. Marksmen learn to trust their instinctive ability with firearms to make incredibly skilled shots. The most experienced marksmen become epic marksmen.
  • With your bow, you become a master sniper, able to strike any one target in the enemy formation with high damage, and you deal even more damage with the right arrows. While your high evasion helps you avoid enemy attacks, your low vitality makes you vulnerable. User you Silence magic to stop the enemies from using magic of their own.
  • A Marksman is an expert crossbowman employed by the The Mechanics.
  • File:Marksman the quality b.gif Write the text of your article here!
  • Marksman is one of the Advanced Classes and one of the five base Advanced Classes. This Advanced Class is from the Archer Base Class. Upon the completion of certain requirements and Growth Rings on a couple of Classes, players can become a Marksman and are able to unlock a new set of Skills. With enough Skills, Abilities, Class Traits, and upon completing certain requirements a Marksman can be promoted to Sniper.
  • A Marksman is actually either a Veteran or an Elite, and reuses their skin. They are, however, indicated as Marksmen if they use a sniper rifle instead of their regular weapons. Marksmen can be members of the Chicago South Club, Viceroys, Pawnee Militia, Police, or Fixers. In Watch Dogs 2, they come in SFPD, FBI, Auntie Shu Boys, Bratva, Tezcas, Umeni, Sons of Ragnarok, and 580s variants, and resemble Armored Gunmen, though do have different clothing. On the Profiler, they are indicated by red crosshairs.
  • Marksmen are a Russian version of Polish Zolnier, or Swedish Musketeers.
  • The Marksman is a reversed engineered rifle that is based on the Chimeran sniper rifle that is made by SRPA and made it's first appears in Resistance 2.
  • Marksman é uma variação de personagem em Mortal Kombat X. Pertence à personagem Erron Black. Categoria:Variações
  • Marksman is a trophy in the video game Short Peace: Ranko Tsukigime's Longest Day. It is obtained by completing an indoor stage with perfect attacking accuracy.
  • The Marksman (神射手サジタリー Sajitarī, lit. Sagittary) is a combat physical class exclusive to Fire Emblem: Radiant Dawn. The promoted form of the Sniper class, Marksmen wield Bows as their sole weapon of choice.
  • crossbowman.jpg marksman.jpg marksmankoryo.jpg Resources to build 1 archer. Good against: Conquistador (Horse Archer), Knight, Knight of Malta (Hospitaller Knight), Wigged Hussar (Cataphacht), German Heavy Knight (Teutonic Knight), Bad against: Hero Very bad against: Battering Ram (Ram), Mortar (Catapult)
  • Boost weapon accuracy and firing rate for a short time. * Recharge Speed: 6 sec * Duration: 6 sec * Rate-of-Fire Bonus: 30% (25% multiplayer) * Accuracy Bonus: 30% (35% multiplayer)
  • Often used to support Juggernaut and Blaster, Marksman is best suited for skilled players to fight from distance or in closed quarter combat. He has the advantage of fast reload and damage dealing increased after that reload, and the Laser Sight skill allows him to score pinpoint shot which can take down enemies from distance easily.
  • The Marksman replaces the Scout from Killzone 2, while still retaining the Cloak and Sniping capabilities held by the original class.
  • Marksmen are warriors who have embraced firearms as their weapon of choice. Studying the techniques of the dwarves, these soldiers craft their own weapons and hone their aim until they are capable of incredible feats of speed and accuracy. Marksmen learn to trust their instinctive ability with firearms to make incredibly skilled shots.[1]
  • The Marksman Basic Profession introduces characters to the world of ranged combat. Players learn the basic use of the three major categories of ranged weapons: (rifles, carbines, and pistols), as well as support abilities that increase their versatility in combat. Characters wishing to specialize in one or more ranged weapons can go on to several elite and hybrid professions that branch off of Marksman. This profession requires 77 skill points to master. XP requirements to master:
  • A marksman was a title for an individual who specialized in firing weapons with extreme precision. Commander Spock regarded Captain Koloth as a proficient marksman. (TAS: "More Tribbles, More Troubles")
  • Il marksman, figura di combattente, è un soldato particolarmente addestrato al tiro di precisione con un certo tipo di fucile, ed è più comunemente conosciuto con le denominazioni di Designated Marksman. Assumendo tale ruolo, lo specialista in questione prende di mira bersagli a distanze piuttosto ragguardevoli, quando se ne ravvisa la necessità, in tal modo estendendo la portata d'azione della squadra stessa. . Esempi di armi da Marksman sono i fucili da battaglia (in particolare la Serie BR55) o la serie appositamente designata per i Marksman, ossia la DMR. Tuttavia, i Fucili da battaglia visti in Halo 2 e Halo 3 rispettano in maniera migliore gli standard dei fucili con cui è equipaggiato un Marksman.
  • The Marksman is the Mystic specialist class for using Evocations. How to Obtain: This class is a straight upgrade from the Mystic starting classes for characters using Evocations. Getting this from Combat type classes requires either INT significance, or Mystic only skill group significance. Upgrade Options: If Mystics are kept as the only significant skill group: Training another significant skill group (preferably Weapons) can result in a Mystic + Combat class, provided that none of the other pure Mystic classes' requirements are met. This can only be done on the PC: Item + Combat (PC only)
  • Marksmen is one of the top tier military minion. Marksmen are really useful guys to have around the base as they are specialized at killing off enemies from a distance. Hand-to-Hand combat is not always necessary. Marksmen always have their guns with them, even when the base is on green alert. They carry a Sniper Rifle. They are adept at protecting minions on acts of infamy. A Marksman Hostage is required to train your first marksman. The hostage missions can be found in Europe and Siberia. Long Range Shooting Stall is used to train mercenaries into Marksman.
sameAs
Level
  • 6(xsd:integer)
Weapon Master
  • 1(xsd:integer)
Shooting from Horseback
  • 0(xsd:integer)
Firearms
  • 90(xsd:integer)
Grenade Throwing
  • 0(xsd:integer)
dcterms:subject
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