About: DM7: The Court of Death   Sponge Permalink

An Entity of Type : dbkwik:resource/ZmE9lffTDjKhzkRKy-XrvA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The court of death is a exclusive deathmatch level for Quake 64 it actually is a cut map created by American McGee named Acrophobia. The map was cut because of time constraints and was left incomplete. Nonetheless it was later finished by David Namasky who found it on a development CD from id Software. The map consists of a big open level with a structure in the center. There are also some platforms with Rocket Launchers and Grenade Launchers. There is also a wind tunnel at the bottom of the level which takes the player to the front of the structure. This map can be downloaded here: [1].

AttributesValues
rdf:type
rdfs:label
  • DM7: The Court of Death
rdfs:comment
  • The court of death is a exclusive deathmatch level for Quake 64 it actually is a cut map created by American McGee named Acrophobia. The map was cut because of time constraints and was left incomplete. Nonetheless it was later finished by David Namasky who found it on a development CD from id Software. The map consists of a big open level with a structure in the center. There are also some platforms with Rocket Launchers and Grenade Launchers. There is also a wind tunnel at the bottom of the level which takes the player to the front of the structure. This map can be downloaded here: [1].
dcterms:subject
Secrets
  • None
previous map
  • DM6:The dark zone
next map
  • DM1:Place of two deaths
dbkwik:quake/prope...iPageUsesTemplate
Game
  • Quake 1 Quake 64
level theme
  • Runic
Enemies
  • None
Episode
  • DeathMatch arena
Soundtrack
  • Grislly Grotto
Designer
  • American Mcgee and David Namasky
new enemies
  • None
new weapons
  • None
new powerups
  • None
new misc
  • None
new obstacles
  • None
abstract
  • The court of death is a exclusive deathmatch level for Quake 64 it actually is a cut map created by American McGee named Acrophobia. The map was cut because of time constraints and was left incomplete. Nonetheless it was later finished by David Namasky who found it on a development CD from id Software. The map consists of a big open level with a structure in the center. There are also some platforms with Rocket Launchers and Grenade Launchers. There is also a wind tunnel at the bottom of the level which takes the player to the front of the structure. This map can be downloaded here: [1]. Interestingly, the sky from this level is green which is not seen in another stock id level. It is yellow instead in the N64 version.
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