About: Plasma Wisp (SSBKirbyEdition)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The thing that makes Plasma Wisp unique compared to the other characters is that his attacks get stronger depending on how long he has gone without using them. Unlike in the Kirby games, he can use any of his attacks without charging them.

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  • Plasma Wisp (SSBKirbyEdition)
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  • The thing that makes Plasma Wisp unique compared to the other characters is that his attacks get stronger depending on how long he has gone without using them. Unlike in the Kirby games, he can use any of his attacks without charging them.
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dbkwik:supersmashb...iPageUsesTemplate
abstract
  • The thing that makes Plasma Wisp unique compared to the other characters is that his attacks get stronger depending on how long he has gone without using them. Unlike in the Kirby games, he can use any of his attacks without charging them. Plasma Wisp has mostly basic punches for his A moves. For his standard A combo, he will start with two punches, and then a flurry of small electric bolts (similar to Kirby's 'Plasma Spray' attack in Kirby Air Ride) that can go on continuously He hovers close to the ground, so he is still affected by what is on the ground, and attacks can not go under him (unless he is jumping.) Because he can fly, he can use four jumps, that gradually get smaller with each one.
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