About: Onua's Memory Challenge   Sponge Permalink

An Entity of Type : dbkwik:resource/afRWHQkMM1a1pIuxC6jCQw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Onua's Memory Challenge is an online game that was released in 2003 as a promotion for BIONICLE: Mask of Light. The objective of the game is to memorize a sequence of flashing Nuva Symbols. When they stop flashing, the player needs to click them in the same order that they flashed, scoring them one point. After each successful round, the sequence grows in length by one symbol added to the end, as well as the Nuva Symbols flashing faster than the previous round. At the upper portion of the play area, there are two areas, score and a text section that will display various messages when starting, or losing a game. Score is increased by one point each time a sequence is successfully repeated. The score counter resets when the game ends. The game will end, forcing the player to restart, when th

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  • Onua's Memory Challenge
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  • Onua's Memory Challenge is an online game that was released in 2003 as a promotion for BIONICLE: Mask of Light. The objective of the game is to memorize a sequence of flashing Nuva Symbols. When they stop flashing, the player needs to click them in the same order that they flashed, scoring them one point. After each successful round, the sequence grows in length by one symbol added to the end, as well as the Nuva Symbols flashing faster than the previous round. At the upper portion of the play area, there are two areas, score and a text section that will display various messages when starting, or losing a game. Score is increased by one point each time a sequence is successfully repeated. The score counter resets when the game ends. The game will end, forcing the player to restart, when th
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dbkwik:bionicle/pr...iPageUsesTemplate
abstract
  • Onua's Memory Challenge is an online game that was released in 2003 as a promotion for BIONICLE: Mask of Light. The objective of the game is to memorize a sequence of flashing Nuva Symbols. When they stop flashing, the player needs to click them in the same order that they flashed, scoring them one point. After each successful round, the sequence grows in length by one symbol added to the end, as well as the Nuva Symbols flashing faster than the previous round. At the upper portion of the play area, there are two areas, score and a text section that will display various messages when starting, or losing a game. Score is increased by one point each time a sequence is successfully repeated. The score counter resets when the game ends. The game will end, forcing the player to restart, when they fail to accurately repeat the sequence. There is no way to win this game, for it continues until the player loses. The game was inspired by Simon.
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