About: The 7th Saga   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Notable unique innovations include the use of a crystal ball "radar" that allows the player to see enemies approaching their character in dungeons and in the overworld. This means that combat is not totally random, as players may theoretically avoid enemies (although enemies move extremely quickly and randomly, making combat difficult to avoid). The game also uses Mode 7 graphic effects to create the transition between exploration screen and battle screen.

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  • The 7th Saga
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  • Notable unique innovations include the use of a crystal ball "radar" that allows the player to see enemies approaching their character in dungeons and in the overworld. This means that combat is not totally random, as players may theoretically avoid enemies (although enemies move extremely quickly and randomly, making combat difficult to avoid). The game also uses Mode 7 graphic effects to create the transition between exploration screen and battle screen.
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  • Notable unique innovations include the use of a crystal ball "radar" that allows the player to see enemies approaching their character in dungeons and in the overworld. This means that combat is not totally random, as players may theoretically avoid enemies (although enemies move extremely quickly and randomly, making combat difficult to avoid). The game also uses Mode 7 graphic effects to create the transition between exploration screen and battle screen. The game is particularly known for its unforgiving difficulty due to balance changes made in its localisation; enemies were given much higher stats, and the player character's stat increases were reduced (the other playable characters retain the original stat increases, so players will always be surpassed by them).
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