The civilization with the most File:Envoy6.png envoys on a city-state, and at least 3 envoys, is considered that city-state's Suzerain. There can be at most one Suzerain; ties are not allowed. If nobody has envoys on a city-state, there is no Suzerain. The Suzerain gets several significant benefits, which are described below. Unique city-state bonus: This is a powerful bonus which no other city-state will provide. For example, Jerusalem acts as a second Holy City for your religion, meaning that Jerusalem will exert religious pressure to nearby cities and city-states.
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| - The civilization with the most File:Envoy6.png envoys on a city-state, and at least 3 envoys, is considered that city-state's Suzerain. There can be at most one Suzerain; ties are not allowed. If nobody has envoys on a city-state, there is no Suzerain. The Suzerain gets several significant benefits, which are described below. Unique city-state bonus: This is a powerful bonus which no other city-state will provide. For example, Jerusalem acts as a second Holy City for your religion, meaning that Jerusalem will exert religious pressure to nearby cities and city-states.
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dbkwik:civilizatio...iPageUsesTemplate
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abstract
| - The civilization with the most File:Envoy6.png envoys on a city-state, and at least 3 envoys, is considered that city-state's Suzerain. There can be at most one Suzerain; ties are not allowed. If nobody has envoys on a city-state, there is no Suzerain. The Suzerain gets several significant benefits, which are described below. Unique city-state bonus: This is a powerful bonus which no other city-state will provide. For example, Jerusalem acts as a second Holy City for your religion, meaning that Jerusalem will exert religious pressure to nearby cities and city-states. Diplomatic allegiance: The city-state will automatically follow its Suzerain into war and peace, matching the diplomatic state of the Suzerain. Resource sharing: All of the city-state's resources are automatically exported to the Suzerain, and the Suzerain may build tile improvements in their city-state's territory. When at war, the Suzerain may also pay File:Civ6Gold.png Gold to take control of the city-state's military units for 30 turns. The amount of File:Civ6Gold.png Gold that needs to be paid is determined by the size and strength of the city-state's military.
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