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To perform an Ultra Combo, a player must have a Revenge Gauge that is filled at least halfway, by receiving and blocking attacks. Once sufficiently filled, the move is activated with a combination that is usually a modified Super Combo combination that involves pressing all three punch or kick buttons at once.

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  • Ultra Combo
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  • To perform an Ultra Combo, a player must have a Revenge Gauge that is filled at least halfway, by receiving and blocking attacks. Once sufficiently filled, the move is activated with a combination that is usually a modified Super Combo combination that involves pressing all three punch or kick buttons at once.
  • An Ultra Combo (or simply Ultra) is a special finishing move and a unique & signature gameplay feature of the Killer Instinct games. During an Ultra Combo, the player performs an extended string of attacks on their defeated opponent, resulting in a brutally long combo that ends the fight spectacularly by beating the victim to a pulp. In Killer Instinct (2013), Ultra Combos are accompanied by rhythmic beats that sound off each time the character hits their opponent, the melody of which echoes the music theme that was playing during the fight.
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  • To perform an Ultra Combo, a player must have a Revenge Gauge that is filled at least halfway, by receiving and blocking attacks. Once sufficiently filled, the move is activated with a combination that is usually a modified Super Combo combination that involves pressing all three punch or kick buttons at once. For most characters, their Ultra Combos (usually the first one) are stronger or advanced versions of their respective Super Combos (e.g. Akuma's Wrath of the Raging Demon); in some cases, the moves are also reprised from earlier appearances in the series (e.g. Cody's Final Destruction). In other cases, they may be moves that the user may have just discovered (often their second Ultra). Many Ultra Combos have different behaviors depending on whether or not the move connects. Generally, when a character performs an Ultra Combo, their opponent's expression becomes surprised and almost fearful. The animation played if an Ultra Combo connects cleanly is highly telegraphed, with appropriate camera angles to accentuate the animation. If an Ultra is blocked, whiffs or otherwise misses, it may go into a secondary behavior which is much less telegraphed. For example, Ryu's Metsu Shoryuken and Gouken's Shin Shoryuken become the Forbidden Shoryuken if they do not hit point blank.
  • An Ultra Combo (or simply Ultra) is a special finishing move and a unique & signature gameplay feature of the Killer Instinct games. During an Ultra Combo, the player performs an extended string of attacks on their defeated opponent, resulting in a brutally long combo that ends the fight spectacularly by beating the victim to a pulp. In Killer Instinct (2013), Ultra Combos are accompanied by rhythmic beats that sound off each time the character hits their opponent, the melody of which echoes the music theme that was playing during the fight. Together with Stage Ultras, Ultimate Combos and Humiliations, Ultra Combos are one of four ways in which Killer Instinct players can dramatically defeat their opponents when victorious.
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