About: Beyblade Fighting Tournament   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This game was more closer to the final beyblade product then Jisedai Bēgoma Battle Beyblade had been and yet still has a few final ideas held within it. The standard game play involves visiting locations and the player fights their way through tornements to advance to the next stage of the game. As each tornement was won, more parts and bit-beasts are made able to be bought from the games shop. As well as the code to choose the archtype the player began with, beyblades released in the year 2000 also carried a code on their bits to unlock that particular bit in the game in the shop.

AttributesValues
rdfs:label
  • Beyblade Fighting Tournament
rdfs:comment
  • This game was more closer to the final beyblade product then Jisedai Bēgoma Battle Beyblade had been and yet still has a few final ideas held within it. The standard game play involves visiting locations and the player fights their way through tornements to advance to the next stage of the game. As each tornement was won, more parts and bit-beasts are made able to be bought from the games shop. As well as the code to choose the archtype the player began with, beyblades released in the year 2000 also carried a code on their bits to unlock that particular bit in the game in the shop.
dcterms:subject
dbkwik:bey-blade/p...iPageUsesTemplate
dbkwik:beyblade/pr...iPageUsesTemplate
abstract
  • This game was more closer to the final beyblade product then Jisedai Bēgoma Battle Beyblade had been and yet still has a few final ideas held within it. The standard game play involves visiting locations and the player fights their way through tornements to advance to the next stage of the game. As each tornement was won, more parts and bit-beasts are made able to be bought from the games shop. The player could only start with one of 4 arch-types, "Dragoon", "Draciel", "Dranzer" and "Driger". Intially by default the player could only choose Dragoons, although codes were released in magazines to acess the other arch-types (due to a misprint, the Driger and Dranzer codes were later reprinted in correct form on the games website). Each bit was released in the shop as part of a series, such as "Kid" (Kid Dragon, Kid Dranzer , etc), "Knight" (Knight Driger, Knight Dranzer, etc), "Dark" (Dark Driger, Dark Dragoon, etc) two at a time. As well as the code to choose the archtype the player began with, beyblades released in the year 2000 also carried a code on their bits to unlock that particular bit in the game in the shop. Within each match, however, aside from the launch the player had virtually no control on the beyblade once it was in the arena, resulting in many matchses being won more based on luck and the beyblades strength then player skill.
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