About: Spellbooks   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Spellbooks can show your learned Spells, they also provide a source of defense from attacks, and best of all, can raise a Mage's Magic Level by different amounts. Spellbooks are one-handed and go in your shield slot. In relation to normal Shields, spellbooks have very low defense, so may not be as attractive to people on a solo hunt, but better used in a team hunt where the mages don't have to take hits.

AttributesValues
rdfs:label
  • Spellbooks
  • Spellbooks
  • Spellbooks
  • Spellbooks
  • Spellbooks
rdfs:comment
  • Den här sidan är för tillfället tom. Om du har något vettigt att skriva, eller är bra på att översätta, gör gärna det.
  • Spellbooks foram introduzidos no jogo na versão 8.2, dão bônus de defesa, mostram magias e, o melhor de tudo, aumenta o magic level das classes mage. Spellbooks podem ser segurados com apenas uma mão,e são usados no lugar do escudo. Em comparação com os escudos normais, o spellbook tem uma defesa muito menor, o que o torna menos atrativo para caçadas solo, porém muito útil quando se tem um time onde os mages não tomam hits.
  • Spellbooks can show your learned spells. Ever since the Summer Update 8.2, they also provide a source of defense from attacks, and best of all, can raise a mage's magic level by different amounts. Spellbooks are one-handed and go in your shield slot; however, they can go in the arrow slot but no affect will occur on your magic level. In relation to normal shields, spellbooks have very low defense, so may not be as attractive to people on a solo hunt, but better used in a team hunt where the mages don't have to take hits. There are eight spellbooks in game so far, they are:
  • Spellbooks can show your learned Spells, they also provide a source of defense from attacks, and best of all, can raise a Mage's Magic Level by different amounts. Spellbooks are one-handed and go in your shield slot. In relation to normal Shields, spellbooks have very low defense, so may not be as attractive to people on a solo hunt, but better used in a team hunt where the mages don't have to take hits.
  • Spellbooks can show your learned Spells. Ever since the Summer Update 8.2, they also provide a source of defense from attacks, and best of all, can raise a Mage's Magic Level by different amounts. Spellbooks are one-handed and go in your shield slot. In relation to normal Shields, spellbooks have very low defense, so may not be as attractive to people on a solo hunt, but better used in a team hunt where the mages don't have to take hits. There are 14 spellbooks in game so far, they are:
  • The Trilightning spellbook is the first spellbook a player can receive. It is hidden in an unmarked cave, south-west of Draynor. It is protected by three level 22 Spark guards, who attack with a range attack, Spark, which does minor damage on it's own, but increases in power with the number of casters. When the Spark guards are defeated, the player can read the spellbook, which causes a cutscene to insue. Dark Cloud: Who are you, thief!? Player: I'm no thief! I earned this fair and square. Dark Cloud: Many have tried to learn me magyks, and ye shall not do any better then they did!
  • Spellbooks are the main source of spells in Elona. Reading a spellbook checks the difficulty of the book against your literacy skill (which can temporarily be boosted by the Divine Wisdom spell or a scroll of knowledge). If the check succeeds, you increase your spell stock in the spell, with the increase being boosted by your memorization skill and lowered by the amount of stock you already have. If the check fails it may cause the player to randomly teleport, to lose MP and possibly die as a result of magic reaction, or to summon monsters. Because of the possibility of summoning monsters, it is recommended that you read difficult spellbooks in the wilderness, a portable shelter or the Puppy Cave, rather than in a town or your home (though in Elona+ the monsters will eventually disappear f
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abstract
  • Den här sidan är för tillfället tom. Om du har något vettigt att skriva, eller är bra på att översätta, gör gärna det.
  • The Trilightning spellbook is the first spellbook a player can receive. It is hidden in an unmarked cave, south-west of Draynor. It is protected by three level 22 Spark guards, who attack with a range attack, Spark, which does minor damage on it's own, but increases in power with the number of casters. When the Spark guards are defeated, the player can read the spellbook, which causes a cutscene to insue. "(The spellbook rises in the air, shining a magical light on the player, who now knows the Trilightning spell. As the player is about to get off the pedestal, an dark cloud swoops in front of the player.) Dark Cloud: Who are you, thief!? Player: I'm no thief! I earned this fair and square. Dark Cloud: Many have tried to learn me magyks, and ye shall not do any better then they did! Player: Ye? Just how old are you! Dark Cloud: Silence! (casts a magic spell, sending a dark ball flying at the player, who ducks). Player: Hey! You wanna play rough, do ya! Well, take this! (the player casts Trilightning, sending a lightning bolt at the cloud, which swerves out of the way. The Player casts a second, bigger bolt, which the cloud again avoids. Then, the player casts his/her third lightning bolt, which hits the cloud dead-on). Dark Cloud: Aghh-aghh-aghh-aghh!!! (The Dark Cloud swoop away.) Player: And stay out!" The Trilightning Spell has three bolts of lightning. The first is the weakest, the second is the strongest, and the third is the most powerful. This spell requires 10 Master runes to cast.
  • Spellbooks foram introduzidos no jogo na versão 8.2, dão bônus de defesa, mostram magias e, o melhor de tudo, aumenta o magic level das classes mage. Spellbooks podem ser segurados com apenas uma mão,e são usados no lugar do escudo. Em comparação com os escudos normais, o spellbook tem uma defesa muito menor, o que o torna menos atrativo para caçadas solo, porém muito útil quando se tem um time onde os mages não tomam hits.
  • Spellbooks can show your learned spells. Ever since the Summer Update 8.2, they also provide a source of defense from attacks, and best of all, can raise a mage's magic level by different amounts. Spellbooks are one-handed and go in your shield slot; however, they can go in the arrow slot but no affect will occur on your magic level. In relation to normal shields, spellbooks have very low defense, so may not be as attractive to people on a solo hunt, but better used in a team hunt where the mages don't have to take hits. There are eight spellbooks in game so far, they are:
  • Spellbooks can show your learned Spells, they also provide a source of defense from attacks, and best of all, can raise a Mage's Magic Level by different amounts. Spellbooks are one-handed and go in your shield slot. In relation to normal Shields, spellbooks have very low defense, so may not be as attractive to people on a solo hunt, but better used in a team hunt where the mages don't have to take hits.
  • Spellbooks are the main source of spells in Elona. Reading a spellbook checks the difficulty of the book against your literacy skill (which can temporarily be boosted by the Divine Wisdom spell or a scroll of knowledge). If the check succeeds, you increase your spell stock in the spell, with the increase being boosted by your memorization skill and lowered by the amount of stock you already have. If the check fails it may cause the player to randomly teleport, to lose MP and possibly die as a result of magic reaction, or to summon monsters. Because of the possibility of summoning monsters, it is recommended that you read difficult spellbooks in the wilderness, a portable shelter or the Puppy Cave, rather than in a town or your home (though in Elona+ the monsters will eventually disappear from towns (but still remain in your home)). Further, since draining your MP to negative numbers causes damage, it is recommended that when reading difficult spellbooks that you Rest until your MP is full. All spellbooks have a number after them that tells the maximum times the spellbook may be read; when the number reaches zero, the spellbook falls apart. This number can only be seen after the spellbook has been identified. The number can be increased by using a scroll of recharge or the Fill Charge on the spellbook. However, this has the chance of exploding the spellbook. If you've joined the Mages' Guild then you can "reserve" any book which you've successfully read at a special shop, which will cause that shop to stock multiples of the reserved spellbook.
  • Spellbooks can show your learned Spells. Ever since the Summer Update 8.2, they also provide a source of defense from attacks, and best of all, can raise a Mage's Magic Level by different amounts. Spellbooks are one-handed and go in your shield slot. In relation to normal Shields, spellbooks have very low defense, so may not be as attractive to people on a solo hunt, but better used in a team hunt where the mages don't have to take hits. There are 14 spellbooks in game so far, they are:
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