The decoy grenade is equipment featured in Counter-Strike: Global Offensive.
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rdfs:label
| - Decoy Grenade
- Decoy grenade
- Decoy grenade
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rdfs:comment
| - Een decoy grenade of in het Nederlands afleidingsgranaat is een soort granaat uit Counter Strike: Global Offensive die, indien geworpen, de indruk geeft dat een extra speler zich bevindt op de plaats van de granaat. Het maakt een shietgeluid van het wapen van de speler die hem gegooid heeft zodat de tegenstanders daar gaan kijken en in de val worden gelokt. Of om indruk te geven dat zij ergens anders staan. Categorie:Wapens
- The decoy grenade is equipment featured in Counter-Strike: Global Offensive.
- The Decoy Grenades were a unique type of grenade used only by the Infiltrator. When detonated, the grenade produced weapon noise and a fake radar signature, potentially distracting enemies. However, the Decoy Grenade did not do any direct damage, making it very situational. These grenades could be used very effectively with silenced weapons, and were most effective with close to mid range infiltrator weapons, such as scout rifles, SMGs and semi-automatic rifles.
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Name
| - Decoy Grenade
- Decoy grenade
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dbkwik:planetside/...iPageUsesTemplate
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CertImage
| - Decoy_Grenade_Cert_Icon.png
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Description
| - Simulates the sound of weapons fire and projects a false radar signature to enemies.
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used
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Usage
| - Emits gun sounds
- Imitating a flashbang
- Shows a nonexistent hostile on enemy radar
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abstract
| - Een decoy grenade of in het Nederlands afleidingsgranaat is een soort granaat uit Counter Strike: Global Offensive die, indien geworpen, de indruk geeft dat een extra speler zich bevindt op de plaats van de granaat. Het maakt een shietgeluid van het wapen van de speler die hem gegooid heeft zodat de tegenstanders daar gaan kijken en in de val worden gelokt. Of om indruk te geven dat zij ergens anders staan. Categorie:Wapens
- The decoy grenade is equipment featured in Counter-Strike: Global Offensive.
- The Decoy Grenades were a unique type of grenade used only by the Infiltrator. When detonated, the grenade produced weapon noise and a fake radar signature, potentially distracting enemies. However, the Decoy Grenade did not do any direct damage, making it very situational. Decoy grenades throw like "heavy tactical grenades", as such they had less bounce compared to frag grenades and would activate 3.5 seconds after having been thrown. It also did not require contact with surfaces to activate and could activate in the air if within the 3.5 second activation time. The decoy grenade emitted gunfire sounds for about 12 seconds and supposedly emitted an enemy signature where the grenade was, although the enemy signature seemed to be bugged. If a spitfire auto-turret was in the area it would also target and fire at the grenade. They would also roll down inclines/sloped surfaces which could emulate the effect of a moving target. The sound the grenade made was that of an unsilenced carbine of its respective faction. These grenades could be used very effectively with silenced weapons, and were most effective with close to mid range infiltrator weapons, such as scout rifles, SMGs and semi-automatic rifles.
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