About: Thrown Weapons   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Thrown Weapons are weapons thrown by the player to hit monsters a long distance away. The Thorn Chakram and Light Disc have the unique property that they can ricochet off of surfaces until they hit an enemy or their range limit, all other thrown weapons do not ricochet. There are also piercing thrown weapons, which will travel through enemies instead of ricocheting, making them useful for fighting large groups of enemies or larger enemies such as the Eye of Cthulhu as they can hit them multiple times while passing through them. The following are thrown, ammunition-based weapons:

AttributesValues
rdfs:label
  • Thrown Weapons
  • Thrown weapons
rdfs:comment
  • Thrown Weapons are weapons thrown by the player to hit monsters a long distance away. The Thorn Chakram and Light Disc have the unique property that they can ricochet off of surfaces until they hit an enemy or their range limit, all other thrown weapons do not ricochet. There are also piercing thrown weapons, which will travel through enemies instead of ricocheting, making them useful for fighting large groups of enemies or larger enemies such as the Eye of Cthulhu as they can hit them multiple times while passing through them. The following are thrown, ammunition-based weapons:
  • Time Taken: One round. Specializations: Specific kind of thrown weapon — knife, spear, sling. Thrown weapons is the "ranged combat" skill used whenever a character employs a primitive thrown weapon, including throwing knives, slings, throwing spears and javelins.
  • Thrown Weapons are ranged weapons cast directly from the hand. Like crossbows, their reticule does not expand over time compared to other ranged weapons. Like bows, they use a skill, in this case Power Throw, to augment their damage. Thrown weapons have the lowest projectile speeds out of all ranged weapons, making long-range use nearly impossible for players who cannot predict their opponents' movements.
dcterms:subject
Patch Introduced
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PS
  • 1(xsd:integer)
Xbox
  • 1(xsd:integer)
Mobile
  • 1(xsd:integer)
Updated
abstract
  • Thrown Weapons are ranged weapons cast directly from the hand. Like crossbows, their reticule does not expand over time compared to other ranged weapons. Like bows, they use a skill, in this case Power Throw, to augment their damage. Thrown weapons have the lowest projectile speeds out of all ranged weapons, making long-range use nearly impossible for players who cannot predict their opponents' movements. Thrown weapons suffer from very low ammunition counts and can be quite expensive, but offer excellent damage. The weapons are munitions themselves, and therefore do not require another item, like arrows or bolts, in order to be used. Some throwing weapons, like Stones, cannot be retrieved after they have been thrown and missed their target. All thrown weapons are single-handed, so they may be used with a shield and be employed from horseback. These weapons have the smallest accuracy penalty while moving out of all ranged weapons, both on foot and on horseback. The arc when throwing from horseback appears to cover a perfect 180 degrees, starting 70 degrees to your right and ending 110 degrees to your left. When the "Toggle Weapon Mode" key ("X" by default) is pressed, some throwing weapons turn into melee weapons. With the exception of Throwing Spears, polearm/throwing weapons are generally useless.
  • Thrown Weapons are weapons thrown by the player to hit monsters a long distance away. The Thorn Chakram and Light Disc have the unique property that they can ricochet off of surfaces until they hit an enemy or their range limit, all other thrown weapons do not ricochet. There are also piercing thrown weapons, which will travel through enemies instead of ricocheting, making them useful for fighting large groups of enemies or larger enemies such as the Eye of Cthulhu as they can hit them multiple times while passing through them. The following are thrown, ammunition-based weapons:
  • Time Taken: One round. Specializations: Specific kind of thrown weapon — knife, spear, sling. Thrown weapons is the "ranged combat" skill used whenever a character employs a primitive thrown weapon, including throwing knives, slings, throwing spears and javelins.
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