About: Color-Coded Multiplayer   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Video game sprites or polygon models of different colors to tell otherwise identical Player Characters apart. This was especially prevalent in games up to the mid 80s, where ROM size meant even different sprites for them would take up too much space. Although, even as games grew bigger, allowing game designers to give each player character a different design, it was still kept on because it also turned out to be a convenience for players. Even 3D games in the present day will have this once in a while. SRPGs often do this with the generic classes. Examples of Color-Coded Multiplayer include:

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  • Color-Coded Multiplayer
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  • Video game sprites or polygon models of different colors to tell otherwise identical Player Characters apart. This was especially prevalent in games up to the mid 80s, where ROM size meant even different sprites for them would take up too much space. Although, even as games grew bigger, allowing game designers to give each player character a different design, it was still kept on because it also turned out to be a convenience for players. Even 3D games in the present day will have this once in a while. SRPGs often do this with the generic classes. Examples of Color-Coded Multiplayer include:
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abstract
  • Video game sprites or polygon models of different colors to tell otherwise identical Player Characters apart. This was especially prevalent in games up to the mid 80s, where ROM size meant even different sprites for them would take up too much space. Although, even as games grew bigger, allowing game designers to give each player character a different design, it was still kept on because it also turned out to be a convenience for players. In those days, certain players were forcefully assigned certain character colors with no way to choose a different color. Nowadays, there are a few games that allow players to choose colors. Even 3D games in the present day will have this once in a while. This trope can apply whether the multiplayer is cooperative or competitive. If the latter, it can often overlap with a Mirror Match and occasionally feature Convenient Color Change. A common choice for four-player games are the colors red, blue, yellow, and green (not necessarily in that order). SRPGs often do this with the generic classes. Also, there can be some minor differences, as long as the color is the primary way to tell them apart. A Sub-Trope to both Colour-Coded for Your Convenience and Palette Swap. Compare Good Colors, Evil Colors, Color-Coded Patrician, Color-Coded Armies. Examples of Color-Coded Multiplayer include:
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