Video game sprites or polygon models of different colors to tell otherwise identical Player Characters apart. This was especially prevalent in games up to the mid 80s, where ROM size meant even different sprites for them would take up too much space. Although, even as games grew bigger, allowing game designers to give each player character a different design, it was still kept on because it also turned out to be a convenience for players. Even 3D games in the present day will have this once in a while. SRPGs often do this with the generic classes. Examples of Color-Coded Multiplayer include:
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
dcterms:subject |
|
dbkwik:all-the-tro...iPageUsesTemplate | |
dbkwik:allthetrope...iPageUsesTemplate | |
abstract |
|