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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

―The trip. Trespassing is the nineteenth story mission in Grand Theft Auto: Life of Crime. Reward: $2,000

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  • Trespassing
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  • ―The trip. Trespassing is the nineteenth story mission in Grand Theft Auto: Life of Crime. Reward: $2,000
  • Trespassing was a crime in Mega-City One, punishable by one year.
  • Once Doctor Shamon accused Marvin and Wendy of trespassing on private property when they entered his lab inside Mystery Mountain. There was a "Keep out" sign at Cape Courageous, which didn't allow trespassers on the premises, because anyone who entered must have a top-secret pass. Marvin and Wendy once again were trespassing at the Rebos' Auto Parts & Wreck Yard when they were looking for Wonder Dog.
  • Trespassing is a crime that may be committed by both NPCs and the player. Trespassing is when you (or a non-owner/welcome NPC) are told to leave a Home or Store by the owner, and after being told refusing to leave. Being seen picking a locked door is trespassing as well, sometimes if you have already picked the lock it will not display that it is trespassing (because it is open and just shows [Enter: -Store/Person's Name-]) but being seen entering those doors is still a crime. This can be avoided with the Quick Hands perk (Skyrim only).
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abstract
  • Once Doctor Shamon accused Marvin and Wendy of trespassing on private property when they entered his lab inside Mystery Mountain. There was a "Keep out" sign at Cape Courageous, which didn't allow trespassers on the premises, because anyone who entered must have a top-secret pass. Marvin and Wendy once again were trespassing at the Rebos' Auto Parts & Wreck Yard when they were looking for Wonder Dog. A "Keep Out" sign was also on the door to the hangar at UltraTech. This didn't stop Batman and Robin from taking a peak inside though, despite the fact that the secretary told them they weren't supposed to be in there.
  • ―The trip. Trespassing is the nineteenth story mission in Grand Theft Auto: Life of Crime. Reward: $2,000
  • Trespassing was a crime in Mega-City One, punishable by one year.
  • Trespassing is a crime that may be committed by both NPCs and the player. Trespassing is when you (or a non-owner/welcome NPC) are told to leave a Home or Store by the owner, and after being told refusing to leave. Being seen picking a locked door is trespassing as well, sometimes if you have already picked the lock it will not display that it is trespassing (because it is open and just shows [Enter: -Store/Person's Name-]) but being seen entering those doors is still a crime. This can be avoided with the Quick Hands perk (Skyrim only). Once you have been spotted, even if you manage to get out of sight, and hide in the house or store you are trespassing in, the NPC will still know exactly where you are and even if you stay hidden they will still call the guards.
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