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- Gal Civ 2 comes with a number of Scenarios that alter the default gameplay experience. For example, instead of having to research new technologies from the beginning, a Scenario can have the player and every opponent start at the end of the tech tree, with every technology already researched. When playing a Scenario, the player is not allowed to choose his or her starting race or change the opponents' races, since these are pre-defined in each Scenario. Most other galaxy settings (such as "Galaxy Size" or "Number of Planets") remain configurable.
- Scenarios are special files that tell Glest how to play a game. They have set values, so you cannot choose your faction, nor your map, tileset, and opponents. However, scenarios can use scripts to allow them to do things not otherwise possible, such as campaigns. Due to this, they are able to tell a story, and can be considered a more linear story mode compared to the "free play" of a custom game.
- This will be the link page for upcoming Sci-fi scenarios.
- Multiplayer scenarios are special game modes that can be selected from the multiplayer menu. They can add special scoring rules, play conditions, or fix settings to specific values. Listed here are all the original scenarios in the game, as well as the known user-created scenarios that are available through cheats or hacking.
- Scenarios are in essence saved games. Some accompany the standard download (accessed by "Start Scenario Game") but you can create your own.
- As the gamesmaster, it will be up to you to invent all of the details of the game. You must decide for yourself where the adventure is taking place, why it is taking place, and what the player characters have got to do with it all. Each adventure can be regarded as a scenario; the Oldenhaller Contract is a scenario designed for you so that you can see what one entails. A number of scenarios can be played successively to form a lengthy game campaign. Campaigns might take up whole weeks, months, or even years. The advantage of playing a campaign, rather than a series of unrelated scenarios, is that the players will identify closely with their characters and their environment. As they play more scenarios they will become more familiar with the locality and can establish permanent contacts, hi
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abstract
| - __NOEDITSECTION__
- Gal Civ 2 comes with a number of Scenarios that alter the default gameplay experience. For example, instead of having to research new technologies from the beginning, a Scenario can have the player and every opponent start at the end of the tech tree, with every technology already researched. When playing a Scenario, the player is not allowed to choose his or her starting race or change the opponents' races, since these are pre-defined in each Scenario. Most other galaxy settings (such as "Galaxy Size" or "Number of Planets") remain configurable.
- Scenarios are special files that tell Glest how to play a game. They have set values, so you cannot choose your faction, nor your map, tileset, and opponents. However, scenarios can use scripts to allow them to do things not otherwise possible, such as campaigns. Due to this, they are able to tell a story, and can be considered a more linear story mode compared to the "free play" of a custom game.
- This will be the link page for upcoming Sci-fi scenarios.
- As the gamesmaster, it will be up to you to invent all of the details of the game. You must decide for yourself where the adventure is taking place, why it is taking place, and what the player characters have got to do with it all. Each adventure can be regarded as a scenario; the Oldenhaller Contract is a scenario designed for you so that you can see what one entails. A number of scenarios can be played successively to form a lengthy game campaign. Campaigns might take up whole weeks, months, or even years. The advantage of playing a campaign, rather than a series of unrelated scenarios, is that the players will identify closely with their characters and their environment. As they play more scenarios they will become more familiar with the locality and can establish permanent contacts, hide-outs, or supply dumps. Designing a whole campaign is a big step, but it need not all be undertaken at once. A far better plan is simply to design one scenario and, if your players survive, take it from there.
- Multiplayer scenarios are special game modes that can be selected from the multiplayer menu. They can add special scoring rules, play conditions, or fix settings to specific values. Listed here are all the original scenarios in the game, as well as the known user-created scenarios that are available through cheats or hacking.
- Scenarios are in essence saved games. Some accompany the standard download (accessed by "Start Scenario Game") but you can create your own.
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