About: Sunspears in Cantha   Sponge Permalink

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This 'to Nightfall' quest is probably easier than the one in Tyria because of the party size of 8 and the availability of lvl 20 henchmen, so players that have all three versions of the game should try doing this quest instead of Sunspears in Kryta. Start from Kaineng Center and fill your party here, with human players or henchmen. Zone out to Bejunkan Pier where you can talk to Kormir who will send you back to Kaineng Center. A Ritualist using Shelter or a Monk with protection spells can negate a majority of the Torment Claws' damage.

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  • Sunspears in Cantha
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  • This 'to Nightfall' quest is probably easier than the one in Tyria because of the party size of 8 and the availability of lvl 20 henchmen, so players that have all three versions of the game should try doing this quest instead of Sunspears in Kryta. Start from Kaineng Center and fill your party here, with human players or henchmen. Zone out to Bejunkan Pier where you can talk to Kormir who will send you back to Kaineng Center. A Ritualist using Shelter or a Monk with protection spells can negate a majority of the Torment Claws' damage.
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  • This 'to Nightfall' quest is probably easier than the one in Tyria because of the party size of 8 and the availability of lvl 20 henchmen, so players that have all three versions of the game should try doing this quest instead of Sunspears in Kryta. Start from Kaineng Center and fill your party here, with human players or henchmen. Zone out to Bejunkan Pier where you can talk to Kormir who will send you back to Kaineng Center. You will see that the Kaineng Center is not a town, but a mission area for the duration of this quest. Four Chaos Rifts (large purple bubbles) have appeared and many Creatures of Chaos (Grasps of Insanity, Scythes of Chaos, Wrathful Storms and Torment Claws) have spawned. You can destroy a gate by simply standing next to it for about 10 seconds (a red bar will show the progress). After you destroy all four, a countdown will commence for you to pick up any drops. After that, you'll automatically be taken back to Bejunkan Pier where Kormir will take you to Elona. After a short cinematic you will find yourself in Sun Docks where Seamarshal Bendro waits for you. Talk to him and you're done! Watch your aggro. Mobs are quite close together here and, when massed together, can wipe your entire party in no time, so you should consider pulling foes. This way, Torment Claws will be much less dangerous and can be fought alone after the smoke clears. Since you will have the support of several fighting NPCs that will follow you through the quest, as well as the aid of the usual local NPCs that reside in the Kaineng Center, battles with the chaos creatures should be relatively easy for high level parties. However, you should be prepared to interrupt or avoid the monster skill Torment Slash used by Torment Claws. A Ritualist using Shelter or a Monk with protection spells can negate a majority of the Torment Claws' damage.
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