About: In the Claws of Madness   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This quest can be initiated by talking to Cedric and asking him for work. He will tell you about two missing men who went off to explore the burned-down hospital nearby. You will find one of the missing men (the quest can be picked up directly from Rupert if Cedric has not been spoken to first) near five crazed nekkers, next to some ruins poking out of the ground to the south of Flotsam. Follow the map marker over to the fresh corpse of Gridley's dog (there is no way to save the dog, and even though it glows when the witcher's medallion is activated, there is nothing to loot from it). Nearby a set of stairs lead underground.

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  • In the Claws of Madness
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  • This quest can be initiated by talking to Cedric and asking him for work. He will tell you about two missing men who went off to explore the burned-down hospital nearby. You will find one of the missing men (the quest can be picked up directly from Rupert if Cedric has not been spoken to first) near five crazed nekkers, next to some ruins poking out of the ground to the south of Flotsam. Follow the map marker over to the fresh corpse of Gridley's dog (there is no way to save the dog, and even though it glows when the witcher's medallion is activated, there is nothing to loot from it). Nearby a set of stairs lead underground.
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dbkwik:witcher/pro...iPageUsesTemplate
abstract
  • This quest can be initiated by talking to Cedric and asking him for work. He will tell you about two missing men who went off to explore the burned-down hospital nearby. You will find one of the missing men (the quest can be picked up directly from Rupert if Cedric has not been spoken to first) near five crazed nekkers, next to some ruins poking out of the ground to the south of Flotsam. Follow the map marker over to the fresh corpse of Gridley's dog (there is no way to save the dog, and even though it glows when the witcher's medallion is activated, there is nothing to loot from it). Nearby a set of stairs lead underground. Go down the stairs, and explore the ruins until you come to a large room with a wooden trap door in the center. Once you loot the chest in the room, two wraiths will spawn and attack you. If you have trouble with them (and many people do), you can use this simple solution with traps, 100% effective no matter what level you are. Once you kill the wraiths, you'll see some ghosts (non-hostile), and a wandering soldier ghost who seems to spawn fire that blocks off certain paths. Follow the open paths to more chests and wraiths. Eventually you will encounter Gridley (one of the missing explorers), who is rambling and needs some medicine to calm him down. The medicine is in the room on the right before the wall of fire, next to two more wraiths. After you give Gridley the medicine, he will tell you what happened to the sanitarium and explain that the wandering soldier is a cursed ghost that haunts the area. Talk to the ghost, who demands retribution. Spoiler warning: Significant plot details follow. You can either trick Gridley and his friend into coming back down to the ruins (where they will be killed), or you can trick the ghost either by giving him the hearts and eyes of nekkers or pigs, which he will eventually realize are fake, and you will have to fight him. It doesn't matter which eyes and heart you use, neither are the hearts and eyes of murderers which ghost wanted. If you kill the ghost, Gridley and Rupert can be left alone or taken into custody by Loredo's mother (who is, in fact, the only surviving patient of the asylum - raped by its guards, she later slit their commander's throat and escaped with a treasure map. If you betray Gridley and Rupert, you can loot Gridley's body for the diagram of a silver sword. Significant plot details end here.
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