About: Paperboy   Sponge Permalink

An Entity of Type : dbkwik:resource/wLNRA8mcpFP47FD_W_4MSQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Buckles may be frightened of the mailman, but to the smaller trespasser, he's ready to attack! Fortunately for the young carrier, he packs a powerful throwing arm with keen aim.

AttributesValues
rdf:type
rdfs:label
  • Paperboy
  • Paperboy
rdfs:comment
  • Buckles may be frightened of the mailman, but to the smaller trespasser, he's ready to attack! Fortunately for the young carrier, he packs a powerful throwing arm with keen aim.
  • [[Bild:Cpc464.computer.750pix.jpg|thumb|320px|Paperboy auf dem Amstrad CPC 464]] Paperboy (engl.: Zeitungsjunge) ist ein Computerspiel, das erstmals 1984 in Form eines Spielautomaten erschien. Paperboy war eines der ersten Computerspiele mit einer isometrischen Perspektive. Die Spielfigur bewegte sich dabei diagonal im Spielgeschehen, anstelle der herkömmlichen links-rechts/oben-unten Bewegungen. Der Paperboy-Spielautomat war auch mit einem Fahrradlenker anstatt einem Joystick ausgestattet und war das erste Spielhallengerät, das ein Fahrrad simulierte.
  • For each paper you deliver to a owned house you will receive 500 dollars. Depending on how much houses you deliver to, you will receive a bonus at the end of the mission. Press the Sub-Mission Key or type /mission during a paperboy mission to get information about the mission. Type /cancel at any time during a paperboy to cancel the current mission.
  • The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective view. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers' homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging a subscriber's house.
sameAs
dcterms:subject
dbkwik:assassinscr...iPageUsesTemplate
dbkwik:scratch-pad...iPageUsesTemplate
dbkwik:scratchpad/...iPageUsesTemplate
dbkwik:spiele/prop...iPageUsesTemplate
Previous
Reward
  • * $500 per news paper * $25000 bonus mission * $15000 bonus record
Date
  • 1476-12-27(xsd:date)
Appearance
  • Assassin's Creed II
Genre
Type
  • Main
dbkwik:resource/df40WLBcf80uTNtxB2gsWg==
  • 2(xsd:integer)
dbkwik:resource/7ZCWSXfkjiLivskTfqKJqw==
  • John Salwitz, Dave Ralston, Russel Dawe
dbkwik:crazybobs/p...iPageUsesTemplate
Title
  • Paperboy
Monitor
  • Raster Auflösung 512 × 384 Farbpalette: 256
Description
  • Deliver Giovanni's letter to Lorenzo de' Medici.
Release
  • 1984(xsd:integer)
Titel
  • Paperboy
arcade system
  • Sound CPU: 6502
  • Atari System 2 = Haupt CPU: T11
  • Sound Chips: YM2151, POKEY, TMS5220
NEXT
Objective
  • Delivering news paper
Ancestor
firma
  • Atari Games
Location
  • Florence,
Verleger
  • Atari Games
dbkwik:resource/AzmGdyMKEJzyY6uzUDo58w==
  • Fahrradlenker; 2-Knöpfe
dbkwik:resource/Q7mX6GmGv2k9g0MBzw8k2g==
  • Standard
abstract
  • Buckles may be frightened of the mailman, but to the smaller trespasser, he's ready to attack! Fortunately for the young carrier, he packs a powerful throwing arm with keen aim.
  • [[Bild:Cpc464.computer.750pix.jpg|thumb|320px|Paperboy auf dem Amstrad CPC 464]] Paperboy (engl.: Zeitungsjunge) ist ein Computerspiel, das erstmals 1984 in Form eines Spielautomaten erschien. Paperboy war eines der ersten Computerspiele mit einer isometrischen Perspektive. Die Spielfigur bewegte sich dabei diagonal im Spielgeschehen, anstelle der herkömmlichen links-rechts/oben-unten Bewegungen. Der Paperboy-Spielautomat war auch mit einem Fahrradlenker anstatt einem Joystick ausgestattet und war das erste Spielhallengerät, das ein Fahrrad simulierte.
  • For each paper you deliver to a owned house you will receive 500 dollars. Depending on how much houses you deliver to, you will receive a bonus at the end of the mission. Press the Sub-Mission Key or type /mission during a paperboy mission to get information about the mission. Type /cancel at any time during a paperboy to cancel the current mission.
  • The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective view. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers' homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging a subscriber's house. The game begins with a choice of difficulty levels: Easy Street, Middle Road and Hard Way. The object of the game is to perfectly deliver papers to subscribers for an entire week and avoid crashing (which counts as one of the player's lives) before the week ends. The game lasts for seven in-game days, Monday through Sunday. Controlling the paperboy with the handlebar controls, the player attempts to deliver newspapers to subscribers. Each day begins by showing an overview of the street indicating subscribers and non-subscribers. Subscribers and non-subscribers' homes are also easy to discern in the level itself, with subscribers living in brightly colored houses, and non-subscribers living in dark houses.
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