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An Entity of Type : dbkwik:resource/iZPS-_nT-j1tY_DLCpXKGQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Blade Traps, also known simply as Traps (トラップ Torappu?), are recurring obstacles in the Legend of Zelda series. These spiked traps are situated in the corners of rooms. They generally look like simple boxes, usually gray in color, with sharp spines protruding from all sides. When Link enters a room, he sets off the motion-detecting traps, which fly toward the doorway to impale him with their spikes. This removes the possibility of him remaining in a doorway long enough to assess the situation in a given room. Some Blade Traps instead follow preset paths.

AttributesValues
rdf:type
rdfs:label
  • Blade Trap
rdfs:comment
  • Blade Traps, also known simply as Traps (トラップ Torappu?), are recurring obstacles in the Legend of Zelda series. These spiked traps are situated in the corners of rooms. They generally look like simple boxes, usually gray in color, with sharp spines protruding from all sides. When Link enters a room, he sets off the motion-detecting traps, which fly toward the doorway to impale him with their spikes. This removes the possibility of him remaining in a doorway long enough to assess the situation in a given room. Some Blade Traps instead follow preset paths.
dcterms:subject
dbkwik:zelda/prope...iPageUsesTemplate
Found
  • Dungeons
Games
  • The Legend of Zelda
  • Twilight Princess
  • Four Swords Adventures
  • Link's Awakening
  • Majora's Mask
  • Ocarina of Time
  • Skyward Sword
  • Spirit Tracks
  • The Wind Waker
  • A Link to the Past
  • Oracle of Ages
  • Oracle of Seasons
  • The Minish Cap
  • Phantom Hourglass
  • Four Swords
Name
  • Blade Trap
Caption
  • Artwork of a Blade Trap from The Legend of Zelda
firstgame
  • The Legend of Zelda
abstract
  • Blade Traps, also known simply as Traps (トラップ Torappu?), are recurring obstacles in the Legend of Zelda series. These spiked traps are situated in the corners of rooms. They generally look like simple boxes, usually gray in color, with sharp spines protruding from all sides. When Link enters a room, he sets off the motion-detecting traps, which fly toward the doorway to impale him with their spikes. This removes the possibility of him remaining in a doorway long enough to assess the situation in a given room. Some Blade Traps instead follow preset paths. Blade Traps cannot be destroyed in most games. However, the Traps in The Legend of Zelda: Twilight Princess can be destroyed, albeit with assistance.
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